Bonk by tove

[raw]
made by tove for LD26 (COMPO)
Bonk was created in approximately 12 hours (plus a half hour of bugfixing the next morning) using Box2D, Flixel, and SFXR. Be sure to use stereo speakers/headphones. Up/down arrows move the paddle.

Ratings

Coolness 45% 1411
Overall 2.39 1230
Audio 2.77 512
Fun 1.82 1295
Graphics 2.19 1165
Innovation 3.18 510
Mood 2.36 1036
Theme 3.79 313

Feedback

visibleatom
29. Apr 2013 · 06:10 UTC
I get it, but at the same time, it stops being a game after 10 hits. Everything is black, so ... it's impossible to see paddle or ball. I don't think stereo headphones help me at all at this point.
fishbrain
29. Apr 2013 · 16:43 UTC
lol bonk lol nice
chrisamaphone
29. Apr 2013 · 19:21 UTC
visibleatom, try to use the stages where the ball and paddle are visible to train your ear so that you can navigate in darkness - the stereo headphones really do help.
Casino Jack
29. Apr 2013 · 22:04 UTC
Whoah that was pretty trippy!
Andy West
01. May 2013 · 02:58 UTC
Very interesting concept.
invaderJim
01. May 2013 · 03:05 UTC
Argghhh... 16 is my best. Love the concept on this one. Good job :D
robcozzens
01. May 2013 · 03:56 UTC
What a cool idea!
I'm terrible at it though!
uncade
01. May 2013 · 15:01 UTC
This was awesome! Amazing idea - the only thing I would suggest is mouse movement for the paddle. I feel like I could have matched the audio a lot better if I could move the paddle a little bit more quickly and with more analog control.
Pixelfan Games
02. May 2013 · 12:19 UTC
So crazy idea, i like the sounds.
infernet89
02. May 2013 · 20:55 UTC
Really nice idea, love the final effect of procedural sounds! Need more gameplay varity, but in 12 hours it's awesome!
Julian Ceipek
03. May 2013 · 01:24 UTC
The concept for this is really cool, but without reading the other comments, I would have assumed that the game was glitchy. I think this game could be really compelling with a few changes:
1. A more natural control scheme. I think rotating the field by 90 degrees to resemble breakout would have made the stereo sound effects work better. The digital, arrow-based control scheme was very frustrating because the location of one's avatar was thus hard to control.
2. An initial background shade. I didn't realize that the paddle was fading until my second game.
3. Cleaner audio. The buzzing sound became grating after a while.
garygreen
06. May 2013 · 08:36 UTC
I liked the twist in this pong game - the fading as you progressed. It's mean, but fun. :-)
🎤 tove
07. May 2013 · 00:38 UTC
Julian, thanks for the detailed feedback!

I'm not totally sure what you mean by buzzing -- do you just mean that it sounds obviously synthy, or is there an additional noise layer (that I guess I'm not hearing, probably because my headphones aren't great)?
Jim Haslett
08. May 2013 · 00:48 UTC
I get what you were going for, but the audio didn't seem to track with the ball movement at all for me. I tried several times, but the audio seemed completely random. After 10 volleys, it was just a matter of waiting for the end.
Make A Game
08. May 2013 · 13:36 UTC
=D I liked the idea of the transparency (in my team we also tried to incorporate it), unfortunately it renders the game almost unplayable, the paddle velocity is too slow and the majority of people need more time to calibrate their audio-location =P.
noddy2006
11. May 2013 · 04:35 UTC
Great game! Soooo hard though, haha. I agree with other comments about using the mouse for analog control. Maybe slowing the ball down would've helped a lot too. Also, it would have been cool if the volume of the left channel indicated the distance of the ball from the paddle.
GeorgeBroussard
20. May 2013 · 21:48 UTC
Points for audio being tied to the paddle. After 10 shots I couldn't see the paddle anymore. Not sure if there was a point or game after this?