Bonk by tove
Bonk was created in approximately 12 hours (plus a half hour of bugfixing the next morning) using Box2D, Flixel, and SFXR. Be sure to use stereo speakers/headphones. Up/down arrows move the paddle.
| Web (Flash) | http://instamatique.com/games/bonk/ |
| Source | http://instamatique.com/games/bonk/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=2046 |
Ratings
| Coolness | 45% | 1411 |
| Overall | 2.39 | 1230 |
| Audio | 2.77 | 512 |
| Fun | 1.82 | 1295 |
| Graphics | 2.19 | 1165 |
| Innovation | 3.18 | 510 |
| Mood | 2.36 | 1036 |
| Theme | 3.79 | 313 |
I'm terrible at it though!
1. A more natural control scheme. I think rotating the field by 90 degrees to resemble breakout would have made the stereo sound effects work better. The digital, arrow-based control scheme was very frustrating because the location of one's avatar was thus hard to control.
2. An initial background shade. I didn't realize that the paddle was fading until my second game.
3. Cleaner audio. The buzzing sound became grating after a while.
I'm not totally sure what you mean by buzzing -- do you just mean that it sounds obviously synthy, or is there an additional noise layer (that I guess I'm not hearing, probably because my headphones aren't great)?