OIA by jerrre
OIA gets its name from the vowels of Mondrian. I tried to put minimalism in, in is many as possible ways.
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==DESCRIPTION==
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OIA is a puzzle game about getting to the goal by removing as much blocks as possible, meanwhile you are automaticly creating a visual art work, and also the music will will become more and more minimal. All the instruction texts are Haikus. Also there is a lot of trinities involved, the minimum number to get a three dimensional relationship. Three colors, three sizes, three shapes, three color combinations, three vowels, three sounds, three levels, three sentences...
For help press 'h' in game or look at screenshot 2.
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==TECHNICAL==
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Created with LibGDX in Eclipse using Java. My goal was to create a browserbased game but I think I used one function which is not working in HTML5 so again a Java entry, should work fine, there's also an Android version, but it plays best on a desktop/laptop. Images are created in Pixen, music is generative but the sounds are created using Abletion Live and Audacity. Also GIMP was involved a bit and Hiero.jar for creating bitmapfonts.
===============
==DESCRIPTION==
===============
OIA is a puzzle game about getting to the goal by removing as much blocks as possible, meanwhile you are automaticly creating a visual art work, and also the music will will become more and more minimal. All the instruction texts are Haikus. Also there is a lot of trinities involved, the minimum number to get a three dimensional relationship. Three colors, three sizes, three shapes, three color combinations, three vowels, three sounds, three levels, three sentences...
For help press 'h' in game or look at screenshot 2.
=============
==TECHNICAL==
=============
Created with LibGDX in Eclipse using Java. My goal was to create a browserbased game but I think I used one function which is not working in HTML5 so again a Java entry, should work fine, there's also an Android version, but it plays best on a desktop/laptop. Images are created in Pixen, music is generative but the sounds are created using Abletion Live and Audacity. Also GIMP was involved a bit and Hiero.jar for creating bitmapfonts.
| Windows (Java) | http://www.jerreav.nl/html5/LD26/OIA.zip |
| OS/X (Java) | http://www.jerreav.nl/html5/LD26/OIA.zip |
| Linux (Java) not tested but should work | http://www.jerreav.nl/html5/LD26/OIA.zip |
| Source | https://github.com/jerrre/LD26-OIA/tree/master/src/nl/jerreav/OIA |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=13020 |
Ratings
| Coolness | 55% | 3 |
| Overall | 3.34 | 382 |
| Audio | 2.61 | 616 |
| Fun | 2.97 | 572 |
| Graphics | 2.61 | 890 |
| Humor | 1.95 | 768 |
| Innovation | 4.03 | 45 |
| Mood | 2.86 | 566 |
| Theme | 4.03 | 142 |
But thanks for the feed back
Pretty fun little puzzler! The music got kinda annoying, but it's cool that it's dynamic.
But I'm not really a puzzle-lover so I ended up with a big headache before completing level 1...