{"author_link":"\/author\/crazy046\/","author_name":"Crazy046","author_uid":"32756","comments":[{"author_name":"Alphish","author_uid":"39564","time":"Apr 19, 2016 @ 11:03pm","epoch":1461106680,"text":"First of all - please, please don't mix mouse and keyboard controls unless necessary, especially if the keyboard controls involve anything more complex than arrow keys\/WSAD. It's a pain to switch to mouse just because menus don't do keyboard. &gt;.&lt;\r<br\/>Second - I wonder where all that filesize came from, since the game itself seems rather simple and I don't see too many assets or special graphical effects, either. O.o'\r<br\/>\r<br\/>As for the game itself, there's quite a room for improvement. In the upgrade screen, I'd really like to see the exact parameters and how they'll change depending on the upgrade. So e.g. it's not just &quot;Reduce Earth Cooldown&quot;, but rather &quot;now the cooldown is 5 seconds, but for that upgrade point it'll reduce to 4.8&quot;, that sort of feedback. As for the gameplay itself felt rather clunky for some reason, and I kinda just wanted the levels to be over already. Also, I really don't like the tendency for levels to become longer and longer; prolonging time to survive usually just makes things tiresome rather than challenging; maybe just stick to making enemies stronger with each level instead? I liked that there were a few kinds of enemies, but it wasn't enough to keep me really entertained, sorry. ^^' Oh, also, it'd be really nice not only to have shown whether a spell is in cooldown or not, but also how much cooldown is left (e.g. by gradually filling the elemental change indicator or such).\r<br\/>\r<br\/>I found the graphics to be a tad too simple for my taste, and the music seemed to go on really chaotic; like it was different tracks pasted together rather than one coherent piece. That might require some work, too. Another thing - the menus were bugged; i.e. after a game over I restarted and the buttons stayed there or something. \r<br\/>\r<br\/>Overall, keep working and learning, there's some way to go. ^^'"},{"author_name":"Cosmologicon","author_uid":"1151","time":"Apr 20, 2016 @ 3:42am","epoch":1461123420,"text":"Creative idea, how you don't have weapons per se, but using the elements to transform yourself can attack enemies. I like it! The difficulty curve is pretty good. I was able to last for a few rounds before finally succumbing. I like the fast pace and the upgrade mechanic. Introducing the elements one at a time would have been helpful. It's pretty much impossible to know what you should upgrade first when the screen first appears. But I still had fun. Oh and thanks for the Linux version! :)"},{"author_name":"TheMightyTeam","author_uid":"92356","time":"Apr 22, 2016 @ 6:30am","epoch":1461306300,"text":"I would give you a good rating just for making a Linux version (thank you), but the game is also fun."},{"author_name":"AinoraZ","author_uid":"50640","time":"Apr 27, 2016 @ 2:34pm","epoch":1461767340,"text":"Managed to get score of 129. There's something broken with fire (probably), since if you max it, you actually heal instead of taking damage! Overall, not bad!"}],"images":["ld35\/32756-92227540317b29bc0c315815f3d8aa75.jpg","ld35\/32756-d4a6d3a11fefaf640cb5625754d405e2.jpg","ld35\/32756-1382eecbdffec2c8f4e57d998d1a24ed.jpg"],"links":[{"url":"https:\/\/github.com\/Paulb23\/ludum_dare_35\/releases\/download\/1.0\/the_elemental_shapshifter_windows_32bit.zip","text":"Windows (32 bit)"},{"url":"https:\/\/github.com\/Paulb23\/ludum_dare_35\/releases\/download\/1.0\/the_elemental_shapshifter_windows_64bit.zip","text":"Windows (64 bit)"},{"url":"https:\/\/github.com\/Paulb23\/ludum_dare_35\/releases\/download\/1.0\/the_elemental_shapshifter_linux_64bit.zip","text":"Linux (64 bit)"},{"url":"https:\/\/github.com\/Paulb23\/ludum_dare_35\/releases\/download\/1.0\/the_elemental_shapshifter_linux_32bit.zip","text":"Linux (32 bt)"},{"url":"https:\/\/github.com\/Paulb23\/ludum_dare_35","text":"Source"}],"metadata":{"g_key":"2568","g_author":"32756","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"2529","g_title":"The Elemental Shapeshifter","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/32756-shot0-1460927345.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/32756-shot1-1460927345.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/32756-shot2-1460927345.png-eq-900-500.jpg"],"text":"Play as a shapshifting wizard in a battle arena, how many rounds can you last? Don't forget to buy upgrades at the shop!\r\n\r\nControls:\r\nWASD - Move\r\n1234 - Shape shift\r\n\r\nFire:\r\n Deals AOE damage, but also hurt you!\r\n\r\nWater:\r\n Gush Forward in a tidal wave\r\n\r\nEarth:\r\n Turn to stone becoming immune to damage and heal up\r\n\r\nAir:\r\n Turn into a gush of wind navigating the battle field\r\n\r\nMade with:\r\nGodot:      http:\/\/www.godotengine.org\/\r\nPinta:      http:\/\/pinta-project.com\/pintaproject\/pinta\/\r\nPyxel Edit: http:\/\/pyxeledit.com\/\r\nAudacticy:  http:\/\/www.audacityteam.org\/\r\n\r\nNotes:\r\nOverall successfully completed to degree, I feel more comfortable in godot and would recommend for use, however next time I want to reduce the scope so I can have a polished game to submit.","title":"The Elemental Shapeshifter"}