Z by bms
A *VERY* short game about the z axis made in about 8h.
Sadly I didn't have time to do much for this LD, but it was fun anyway, I got to mess around in coffeescript and chipmunk.js Yay! \o/
left+right+jump: arrows
a: move in the z axis
Sadly I didn't have time to do much for this LD, but it was fun anyway, I got to mess around in coffeescript and chipmunk.js Yay! \o/
left+right+jump: arrows
a: move in the z axis
| Web | http://mikesoylu.com/ld26 |
| Post Compo | http://mikesoylu.com/z |
| Source | https://github.com/mikesoylu/ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7087 |
Ratings
| Coolness | 32% | 1689 |
| Overall | 2.36 | 1243 |
| Fun | 2.42 | 1039 |
| Graphics | 2.07 | 1234 |
| Humor | 2.07 | 670 |
| Innovation | 2.91 | 728 |
| Mood | 2.16 | 1152 |
| Theme | 3.30 | 790 |
I just didn't have the time to work on the game, I'm hoping to add some levels for a post compo version.
@roaet the game should work fine with chrome, didn't have the chance to test it out on other browsers though.
Very short, but good proof of concept. If you extend it with some really brain-bending puzzles, it could be a lot of fun.
(I'm thinking something along the lines of Miegakure, Fez, Faultline, and some of Increpare's more twisted dimensional-shifting puzzles. There's probably a couple more examples I'm forgetting.) The key, I think, will be putting your unique spin on the puzzle design.
Works fine for me on Chrome.
I managed to figure out how to drop out of the level, by turning around and going back the way I came.