Z by bms

[raw]
made by bms for LD26 (COMPO)
A *VERY* short game about the z axis made in about 8h.
Sadly I didn't have time to do much for this LD, but it was fun anyway, I got to mess around in coffeescript and chipmunk.js Yay! \o/

left+right+jump: arrows
a: move in the z axis

Ratings

Coolness 32% 1689
Overall 2.36 1243
Fun 2.42 1039
Graphics 2.07 1234
Humor 2.07 670
Innovation 2.91 728
Mood 2.16 1152
Theme 3.30 790

Feedback

saampahlavan
29. Apr 2013 路 03:45 UTC
Pretty easy to pick up I just wish there was more content and cool feedback when you change the z axis.
roaet
29. Apr 2013 路 03:45 UTC
Having an issue connecting to server.
Chman
29. Apr 2013 路 06:42 UTC
Why so short ? I see a lot of potential here. The game concept is great, this could turn into an excellent little mind-bending game !
Zaszx
29. Apr 2013 路 07:03 UTC
could be awesome if you had more time to make more levels. Still, a nice concept.
馃帳 bms
29. Apr 2013 路 09:34 UTC
Thanks for the feedback guys :)
I just didn't have the time to work on the game, I'm hoping to add some levels for a post compo version.

@roaet the game should work fine with chrome, didn't have the chance to test it out on other browsers though.
Gremlin
29. Apr 2013 路 14:39 UTC
Minimalistic dimensional shifting! Yay!

Very short, but good proof of concept. If you extend it with some really brain-bending puzzles, it could be a lot of fun.
(I'm thinking something along the lines of Miegakure, Fez, Faultline, and some of Increpare's more twisted dimensional-shifting puzzles. There's probably a couple more examples I'm forgetting.) The key, I think, will be putting your unique spin on the puzzle design.

Works fine for me on Chrome.

I managed to figure out how to drop out of the level, by turning around and going back the way I came.
Griz
30. Apr 2013 路 04:07 UTC
Now that's beeing minimalistic.
BipolarMike
30. Apr 2013 路 06:41 UTC
There is definitely potential here... hope you expand upon the idea!
niun
30. Apr 2013 路 08:29 UTC
I love this idea. Can't wait to see more.
GeorgeBroussard
30. Apr 2013 路 10:16 UTC
Should pursue it more. Definitely gave me a Fez vibe with the shifting.
Tainted_Code
30. Apr 2013 路 10:52 UTC
I kinda like the idea. Having more levels would have been nice. I like it.
Colapsydo
30. Apr 2013 路 17:22 UTC
You've got a fun game engine, a pity you couldn't create more level. I'm looking forward the post compo version.
bvanschooten
04. May 2013 路 00:36 UTC
If you had more time, you could have made quite a few levels within the 48 hours. I hope you do come up with some postcompo levels.
Abdullah Elsayed
04. May 2013 路 07:32 UTC
Sadly it needs more work .. hoping for a complete version
Cyborg771
04. May 2013 路 13:15 UTC
Not really much there, also the movement felt a bit weird. If you expand this into more of a game at some point consider lowering the momentum.
mramaizng
04. May 2013 路 16:42 UTC
I will say that the small amount there was, was enough to make me want more :D
klianc09
04. May 2013 路 18:34 UTC
This is a really solid entry. This has high chances to win... :D just kidding. But it really would, if you would have spent more time on it. (Got inside the A, that is about the most challenging place to get)
Riccardo Stucchi
04. May 2013 路 19:45 UTC
Very nice idea! It's a pity that there are only 2 level. Continue to develop it! ;)
alcazar
04. May 2013 路 22:44 UTC
It's a very interesting idea, need more levels :)
PabloAlexandre31
04. May 2013 路 22:56 UTC
Very Minimal!
GranaDa
04. May 2013 路 23:11 UTC
This game has potential. Please continue developing it. Awesome!
johnste
06. May 2013 路 20:11 UTC
Wow, you weren't kidding about it being short. Could be plenty fun though!
Dining Philosopher
14. May 2013 路 16:06 UTC
Wow, that was indeed short! I like the concept, but it needs more levels, and some music. :)