One fine morning our machines are gonna cut us down by netmute
This is a simple RTS. A game shouldn't take longer than a minute.
Note that the game is VERY hard. The key to success is: be quick ;)
Note that the game is VERY hard. The key to success is: be quick ;)
| Web | http://ld26.simonernst.com/ |
| Source | http://github.com/netmute/ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11213 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.33 | 390 |
| Audio | 3.17 | 271 |
| Fun | 3.13 | 423 |
| Graphics | 3.00 | 569 |
| Humor | 1.94 | 778 |
| Innovation | 3.00 | 650 |
| Mood | 2.86 | 566 |
| Theme | 3.30 | 790 |
Props for including in game directions.
Could use a pause feature a la Baldur's Gate or so, where if you have ships without orders it auto pauses and lets you give them directions in peace and quiet. Makes it more of a strategy game instead of an action game, maybe not what everyone wants.
Anyway, it was pretty entertaining. Good job!
The one thing that bugged me was not being able to attack enemy fighters and only being able to watch as they gunned down my battleships...
It takes some getting used to, to be tactical in this, but I think it's a great idea to keep it so simple.
If you add some more levels/variety in it I can imagine that it would be fun to play on tablet or phone. A quick hectic game played by tapping on planets.
Good one.
(except for autotracker, but that's just me).
Oh yeah, I like the title.
Btw, I've built a Mac version of my game, just for you... and everyone else that needs one.
Worked fine in Firefox desktop and mobile.
It would be helpful if there was some UI sugar to tell the player where their ships were going and to highlight idle ships (or maybe an idle ship sound effect?). The way it is now, I was clicking planets and enemy ships repeatedly just to make sure nobody stayed idle.
Cons: Needs a replay button?