{"author_link":"\/author\/coffeeonimal\/","author_name":"CoffeeOnimal","author_uid":"1643","comments":[{"author_name":"Fabien Por\u00e9e","author_uid":"20926","time":"Apr 30, 2013 @ 1:29am","epoch":1367285040,"text":"I had a great moment when ***SPOILERS*** I got out and looked around and stepped forward and noticed there was no collision detection :)\r<br\/>Thank you."},{"author_name":"rainblade studios","author_uid":"18642","time":"Apr 30, 2013 @ 1:36am","epoch":1367285460,"text":"Love the art assets. Well done!"},{"author_name":"DaveDobson","author_uid":"10977","time":"Apr 30, 2013 @ 6:27am","epoch":1367302920,"text":"Beautiful looking scene, especially the water effect.  Game part was confusing - I got the runes to show up, and I think I created a tiny white cube, but I couldn't do anything with it.  Really terrific graphics, though."},{"author_name":"metadept","author_uid":"15489","time":"Apr 30, 2013 @ 6:29am","epoch":1367303040,"text":"I win! The hardest part was getting into combat with enough of the shoji visible to poke out all the panels. Nice scene though, and certainly an unusual concept. Good job!"},{"author_name":"omaromeir","author_uid":"23110","time":"Apr 30, 2013 @ 6:30am","epoch":1367303100,"text":"The assets look awesome, you even modeled everything outside. It looks like an ambitious project, I would like to try the post compo version :)."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Apr 30, 2013 @ 6:44am","epoch":1367303940,"text":"Wow, those trees are GREAT for 48 hours, and a good start on some interesting experimental gameplay."},{"author_name":"timtimtimtim","author_uid":"13136","time":"Apr 30, 2013 @ 7:00am","epoch":1367304900,"text":"neat environment. couldn't figure out what was going on with the game"},{"author_name":"Codexus","author_uid":"187","time":"Apr 30, 2013 @ 10:40am","epoch":1367318100,"text":"It took me a good 5 minutes to figure out how to play even after reading the description but I managed to beat the game. I liked the Japanese atmosphere.\r<br\/>\r<br\/>*** SPOILERS *** The blue cubes correspond to a specific shoji (door), so make sure you view all the squares from that one, then touch the blue cube, press shift immediately and in &quot;combat mode&quot; just click all the squares as fast as possible. Only the 4 panels leading to the garden are part of the gameplay. *** SPOILERS ***"},{"author_name":"Celticraft49","author_uid":"23068","time":"Apr 30, 2013 @ 11:14pm","epoch":1367363340,"text":"The models you made were wonderful."},{"author_name":"junt74","author_uid":"20520","time":"May 1, 2013 @ 5:23am","epoch":1367385480,"text":"Great graphics!"},{"author_name":"stromchin","author_uid":"12316","time":"May 1, 2013 @ 6:17pm","epoch":1367431920,"text":"The graphics are nice"},{"author_name":"Prelucid","author_uid":"17759","time":"May 3, 2013 @ 1:49am","epoch":1367545440,"text":"I had a bit of a spoiler from the first post. It's interesting and nice attention to detail that you put some outdoor decoration just to be seen from the crack between the ken house walls."},{"author_name":"MinionStudios","author_uid":"22273","time":"May 3, 2013 @ 1:51am","epoch":1367545560,"text":"Beautiful and totally devoid of game-type constraints. Minimalism achieved. Congratulations!"},{"author_name":"moomoo112","author_uid":"11665","time":"May 7, 2013 @ 4:36am","epoch":1367901060,"text":"rather confusing game, but definitely pretty"},{"author_name":"ecool377","author_uid":"16979","time":"May 11, 2013 @ 6:07am","epoch":1368252120,"text":"Cool concept would love to see more!"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"May 19, 2013 @ 4:13am","epoch":1368936480,"text":"interesting but not really fun -- great artwork -- nice job"}],"images":["ld26\/1643-0f653b2eb49b7bfe35ca3cc9b2d3f2a1.jpg"],"links":[{"url":"http:\/\/dl.dropboxusercontent.com\/u\/9021693\/LD26-Sasu\/CompoBuild.html","text":"Web (Unity)"},{"url":"http:\/\/youtu.be\/st8xPaRB4QY","text":"Timelapse"},{"url":"http:\/\/dl.dropboxusercontent.com\/u\/9021693\/LD26-Sasu\/LD48-26-Sasu-SourceBundle.unitypackage","text":"Source (Unity pkg)"}],"metadata":{"g_key":"25699","g_author":"1643","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25729","g_title":"Sasu","g_status":"UCHK1","g_place":"1274","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/1643-shot0.png-eq-900-500.jpg"],"text":"***PLEASE READ***\r\nThere's no tutorial and it's hard to understand so;\r\n\r\nWASD moves you. Sorry Euro-keyboards, it's looked to that.\r\n\r\nRight-Click the mouse for Mouse-look. Right click on the shojis to open\/close. At the moment, there's nothing in the closet..\r\n\r\nThe Blue cubes are a quick hack of the AR system. When the Glyph shows up, you have a short time to engage Poke Mode. Press Shift. You then have until your power meter runs out to poke out all the squares in the shoji. Poke out all four panels to finish.\r\n\r\nAs always, my ambitions exceeded my reach, and I intended to have something of an Adventure Game part where you had to find clues to find the sword \/poker. Oh well, post-compo version.\r\n\r\n** CAVEAT **\r\n--Edit May 1--\r\nI've been thinking over the last few days about this entry and whether or not it qualifies as a Compo entry or more properly in the Jam.\r\n\r\nMore specifically, it has to do with comments regarding the quality of the art assets and rule #2:\r\n\"All game code and content must be created within the 48 hours.\"\r\n\r\nI understand that the line between content generators is a bit fuzzy, and has been getting more lenient of late, but this is also why the Jam section was created.\r\n\r\nI'm also aware that there's a feeling that tools such as Unity\/GameMaker, etc go against the spirit of LD48 because they do a lot of heavy lifting for you.\r\nBeing primarily a coder myself, I can appreciate this \"purist\" mentality, and it was only when I saw how quickly I was able to build something that looked good in Unity with a much more streamlined approach that I converted. I'm not saying Unity makes the process easier, but rather that it makes the process far more orderly.\r\n\r\nIn context of my own entry's art assets, the room itself was built by me. The outside garden on the other hand was built using assets in Unity's Terrain Generator. My rationalisation for this was that because it's part of the Tool, it qualifies. Now I'm not so sure. To complicate my feelings, I've also used NGUI and Vectrosity, both of which are proprietary and therefore not included in my source code bundle. \r\n\r\nI felt it was important to make this clarification, explain my justifications and leave the judgement to you to make. It is not my intention to rekindle the Great Middleware Debate or call out other developers for their content choices. This is my own choice and my own struggle.\r\n\r\n As far as this entry goes, I will write it off as if not disqualified, at least asterixed. For my future entries, I will be holding myself to a more stringent set of standards, and until I can truly generate \"all game code and content ... within the 48 hours\", including graphics rendering, physics etc etc. Until I make it *all* myself, every part, I'll be entering in the Jam. Again, this is not a judgement on other developers\/participants, nor a pronouncement on where the LD rules should fall, rather a personal Code of Conduct.<\/p>","title":"Sasu"}