SimpleWorld by householdutensils

[raw]
made by householdutensils for LD26 (COMPO)
A minimalist survival sandbox game.

Push F1 to get the help screen.

Requires Java :)

How to get it working:
Extract the .rar
Run the runnable .jar
If you're on Linux (Don't know about mac), remember to chmod +x.

Tested on Win7 64bit and Xubuntu + Cinnamon 64 Bit.


Notes:
* A/D Move Sideways
* W/Space Jumps
* Left Mouse Pickup Blocks
* Right Mouse Place Blocks
* 60 Second Day/Night Cycle
* There is a lot of stuff you can faff about with in SimpleWorld.conf
* Saves in the world/ folder
* Only one world can exist at a time, delete everything in that folder to start a new world.

Ratings

Coolness 51% 3
Overall 2.16 1303
Audio 1.33 1073
Fun 2.07 1227
Graphics 2.03 1255
Humor 2.00 714
Innovation 1.97 1264
Mood 2.23 1116
Theme 2.23 1328

Feedback

Tahooey
29. Apr 2013 · 06:42 UTC
Fun Little Game :D
poohshoes
29. Apr 2013 · 07:11 UTC
Played on windows and the texture for dirt was showing as white. Also I couldn't figure out how to place blocks (was right clicking).
jerrre
29. Apr 2013 · 07:12 UTC
Its a bit buggy in OSX10.8 (flickering startscreen)
You can start it from the terminal, by typing

cd [folder]
java -jar SimpleWorld.jar

Also I was not able to place blocks, and got stuck multiple times


But it runs,and i liked the style
DreamThorn
29. Apr 2013 · 07:15 UTC
The collision detection is quite glitchy, and it takes forever to quit. Also doesn't have a built-in way to quit; I had to use Alt+F4. :(
Frib
29. Apr 2013 · 07:21 UTC
It feels a bit too floaty, but other than that it's quite enjoyable if you stay near the surface :D
🎤 householdutensils
29. Apr 2013 · 07:44 UTC
@poohshoes You might have spawned in a tundra zone, those white blocks are snow xD The texture ended up being pretty stark. There is also a desert, supposably anyway, I added it last minute and I don't think I've ever seen it generate lol

@poohshoes & @jerrre Picking and Placing have a distance limit (256 Pixels from the player I believe).

@DreamThorn Esc quits, it may take a little while because it saves all the currently loaded chunks and the players stats to the world directory :)


Cheers for playing everyone :D
acatcalledfrank
29. Apr 2013 · 08:05 UTC
Fun - although on my first go I dug down and then got stuck in the bowels of the earth where nothing exciting happened and had to kill myself. Then I found some monsters and it was more fun!
The grid lines between blocks seem to flicker on and off quite a lot when you move though?
Magnus
29. Apr 2013 · 08:06 UTC
The only thing that's the even slightest bit minimalist is the player sprite. It's cool though.
rwos
29. Apr 2013 · 08:07 UTC
So it's minecraft in 2D, basically? The gravity is a bit too low, which makes it pretty slow to play. Other than that I like it actually - it's simple, but has reasonable replay value.

I couldn't place any blocks, however (Debian 64-bit, OpenJDK, java version "1.6.0_27"). Picking blocks up worked fine.
Gustera
29. Apr 2013 · 10:23 UTC
Funny game
gilmore606
29. Apr 2013 · 18:34 UTC
Great idea, I was hoping someone would do a minimal minecraft. Unfortunately the bugginess made it hard for me to appreciate the execution.
TomboFry
29. Apr 2013 · 18:35 UTC
Rather buggy, blocks would suddenly become invisible, otherwise I'd enjoy this :)
EdoMiyamoto
30. Apr 2013 · 08:34 UTC
Hard to play when you fly around become of a jump that didn't end well, but good start !
bvanschooten
30. Apr 2013 · 08:46 UTC
Looks promising, but I couldn't find much gameplay in the game. I tried digging deep but I did not find anything there. At daytime nothing seems to happen, at night I can only jump over monsters. Every now and then my block selection cursor disappears.
Pixelfan Games
02. May 2013 · 07:55 UTC
so funny :D
alts
05. May 2013 · 20:02 UTC
Had some performance issues with the game on OSX 10.6. Also couldn't manage to place any blocks.
Cybearg
05. May 2013 · 20:09 UTC
Very impressive technical accomplishment!

There's not much to the game beyond Minecraft's core mechanic, and it can be very buggy at that, such as characters clipping into the blocks or hitboxes apparently being larger than your character, preventing you from moving through spaces that it looks like you should be able to fit through, etc.

With games like Terraria and the like, I think you'll need more than just a 2D Minecraft clone. Not to suggest that anyone expects Terraria of a 48-hour game, but so far as I could tell, nothing new is brought to the table. The mechanics, though technically impressive, are just copied from Minecraft and, like Minecraft, the day/night cycle bring enemies, though here they can hardly even be avoided because they swarm you like flies and are nearly impossible to avoid above-ground.
twelveplusplus
14. May 2013 · 21:07 UTC
this was ok... wish there was a little more going on underground... or a quick way to get back above ground...