SimpleWorld by householdutensils
A minimalist survival sandbox game.
Push F1 to get the help screen.
Requires Java :)
How to get it working:
Extract the .rar
Run the runnable .jar
If you're on Linux (Don't know about mac), remember to chmod +x.
Tested on Win7 64bit and Xubuntu + Cinnamon 64 Bit.
Notes:
* A/D Move Sideways
* W/Space Jumps
* Left Mouse Pickup Blocks
* Right Mouse Place Blocks
* 60 Second Day/Night Cycle
* There is a lot of stuff you can faff about with in SimpleWorld.conf
* Saves in the world/ folder
* Only one world can exist at a time, delete everything in that folder to start a new world.
Push F1 to get the help screen.
Requires Java :)
How to get it working:
Extract the .rar
Run the runnable .jar
If you're on Linux (Don't know about mac), remember to chmod +x.
Tested on Win7 64bit and Xubuntu + Cinnamon 64 Bit.
Notes:
* A/D Move Sideways
* W/Space Jumps
* Left Mouse Pickup Blocks
* Right Mouse Place Blocks
* 60 Second Day/Night Cycle
* There is a lot of stuff you can faff about with in SimpleWorld.conf
* Saves in the world/ folder
* Only one world can exist at a time, delete everything in that folder to start a new world.
Ratings
| Coolness | 51% | 3 |
| Overall | 2.16 | 1303 |
| Audio | 1.33 | 1073 |
| Fun | 2.07 | 1227 |
| Graphics | 2.03 | 1255 |
| Humor | 2.00 | 714 |
| Innovation | 1.97 | 1264 |
| Mood | 2.23 | 1116 |
| Theme | 2.23 | 1328 |
You can start it from the terminal, by typing
cd [folder]
java -jar SimpleWorld.jar
Also I was not able to place blocks, and got stuck multiple times
But it runs,and i liked the style
@poohshoes & @jerrre Picking and Placing have a distance limit (256 Pixels from the player I believe).
@DreamThorn Esc quits, it may take a little while because it saves all the currently loaded chunks and the players stats to the world directory :)
Cheers for playing everyone :D
The grid lines between blocks seem to flicker on and off quite a lot when you move though?
I couldn't place any blocks, however (Debian 64-bit, OpenJDK, java version "1.6.0_27"). Picking blocks up worked fine.
There's not much to the game beyond Minecraft's core mechanic, and it can be very buggy at that, such as characters clipping into the blocks or hitboxes apparently being larger than your character, preventing you from moving through spaces that it looks like you should be able to fit through, etc.
With games like Terraria and the like, I think you'll need more than just a 2D Minecraft clone. Not to suggest that anyone expects Terraria of a 48-hour game, but so far as I could tell, nothing new is brought to the table. The mechanics, though technically impressive, are just copied from Minecraft and, like Minecraft, the day/night cycle bring enemies, though here they can hardly even be avoided because they swarm you like flies and are nearly impossible to avoid above-ground.