Erase by Sylvain.p
A puzzle-platformer where the player have to remove most of the items and features on each level in order to create a clean-up picture: an abstract representation of the different phases of the character life.
PS : alternativ .rar link
http://www.fichier-rar.fr/2013/04/30/erase/
Game Design and code: Sylvain Payen
Graphic Design: Mathilde Soulier
Sound Design: Alexandre Dazzoni
Made with Construct 2
PS : alternativ .rar link
http://www.fichier-rar.fr/2013/04/30/erase/
Game Design and code: Sylvain Payen
Graphic Design: Mathilde Soulier
Sound Design: Alexandre Dazzoni
Made with Construct 2
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.03 | 305 |
| Audio(Jam) | 2.72 | 323 |
| Fun(Jam) | 2.54 | 403 |
| Graphics(Jam) | 4.04 | 71 |
| Humor(Jam) | 1.91 | 334 |
| Innovation(Jam) | 3.32 | 158 |
| Mood(Jam) | 3.17 | 200 |
| Theme(Jam) | 3.23 | 279 |
:(
We may sell the walkthrough/soluce for $5 if you want. :-)
What does "Press MAJ to shoot." mean? None of those keys do anything, and the sequence M A J doesn't seem to either. ... Actually, the shift keys seem to shoot.
Among other things:
* The Level 4 is achievable, (Hint : at the end there is only one triangle).
* If the sound doesn't work on the online version download the .rar (the feedback will be better synchonized). If anyone know something better than googledrive to host the game ...
* NicoJojou, you can be right about the features, but the interest in having more comes at the end.
* We will probably made a free-bug version(for the edgiers as plash) and a video for the less skilled.
Overall a nice effort, just needs some more polish.
@Sylvain.p: Our game was made using MMF2 and exported to HTML5 using Clickteam's HTML5 beta exporter.
I tried to download via googledrive, but the link seems broken .-.
@PPlo : It's strange, what's your browser
PS: in construct 2 It's MAJ so I thought that it's how called It in English.
However I found a bit frustrating to have to redo the level even if I reach the goal, it should be indicated first that we have to destroy a specified number of elements and not afterward.
special mention to graphic and a good point for construct 2 commutiy
a bientot
it doesn't seem to fit the theme though, since it's not minimalistic - it's rather abstract, which are totally different things (many people misinterpreted the theme this way)
you should also speed it up, since the level transitions take a long time, just make the fading stuff and delays twice as fast
Orni : the minimalist comes with the game process, you have to destroy the level and destroy the too much feature of the character, as a minimalist artist which try to minimalize his work. But you'r true the graphic style and gameplay isn't directly minimalist.
The jump feels a bit awkward.
I did have some problems with the movement being sluggish and really awkward control placement. I guess because the controls didn't work in mine (did you try the downloadable builds as well as web?), you may have a different keyboard layout?
But again, the art is phenomenal. Well done.