Less than Shadows by Cosine

[raw]
made by Cosine for LD26 (COMPO)
A platformer game ... without the platforms. Navigate by the shadows casted on the floor. AD to move Left and Right, W to jump. It uses minimalist style art, uses less of a primary game concept (graphics) and uses minimalist music (repeated themes created by the sound effects).

Ratings

Coolness 69% 3
Overall 2.21 1290
Audio 1.82 993
Fun 1.97 1258
Graphics 1.97 1266
Humor 2.05 690
Innovation 2.62 923
Mood 2.12 1165
Theme 2.74 1178

Feedback

IndieRetro
29. Apr 2013 · 15:31 UTC
I like the idea, I think it could have been executed a bit better, but its a nice game:)
FloatingGhost
29. Apr 2013 · 18:59 UTC
The movement is a little clunky, but the concept is good.
@SamPotasz
29. Apr 2013 · 18:59 UTC
Neat idea, and great to play something finished :) For me, the controls felt to slippery and fast, like Mario in the ice world. It made it quite hard
NeverAutomatic
29. Apr 2013 · 19:01 UTC
I like the little leaps of faith trying to find the next block. haha
sparkleswirl
29. Apr 2013 · 19:02 UTC
I like the idea and once I got the hang of it it was pretty fun, but I think the background is a little too distracting. Covered up some of the dialogue too.
Mnemusyne
29. Apr 2013 · 19:08 UTC
Ice physics!
invaderJim
29. Apr 2013 · 19:18 UTC
Don't know if it's just my computer, but I sometimes experience extreme slow-down in the middle of a jump making things difficult. Interesting take on the theme, though!
pjchardt
29. Apr 2013 · 19:40 UTC
I like the concept but the controls could use some work. I slid off the end of platforms multiple times.
matthias_zarzecki
30. Apr 2013 · 21:18 UTC
Lovely idea! A bit hard to figure out, though. Also doesn't help that the first move you makes catapults you out of the gameworld
zatyka
30. Apr 2013 · 21:19 UTC
It took me a minute to realize what the "shadows" were, and I found the controls a bit too unforgiving. Basing movements on shadows is an idea that could be very interesting if fleshed out.
Sylvain.p
30. Apr 2013 · 21:30 UTC
I haven't understand how it works. Help please.
Wiering
30. Apr 2013 · 21:45 UTC
This could be fun if the controls were better.
qdowngames
01. May 2013 · 04:33 UTC
A good touch would be to make shadows change size based on depth of height. The background was a bit distracting - but nice work!
Zener
01. May 2013 · 13:56 UTC
Quine a nice game, probably too difficult for most people.
iossif
03. May 2013 · 22:09 UTC
i like the general idea, but the controls made it very hard for me to experiment for a long time :(
Martin Vilcans
03. May 2013 · 22:12 UTC
Interesting idea, but too much inertia makes it too difficult and frustrating.
hi-scor.es
06. May 2013 · 00:28 UTC
A faster respawn would make it awesome
SmilingCat
06. May 2013 · 01:40 UTC
Liked the concept, though the movement felt a little bit touchy. Overall, good job!
dalbinblue
06. May 2013 · 02:03 UTC
Interesting idea, but the controls were way too slippery and I ended up sliding off the platforms too often. If you are requiring such exact jumps, don't make the player slide so much.
manax
06. May 2013 · 02:07 UTC
The player starts a bit too high, hard to judge position when you're off-screen for most of the first several jumps. Agree with others, the controls are pretty unforgiving, and ground is too slippery.

Nice idea, loved the death splat (which is good, 'cause I died a LOT). Got frustrated and quit after about the 7th platform, so not very far into it...
rubna
06. May 2013 · 16:11 UTC
The idea is OK, but there were some flaws in the execution. The controls were way too slippery, and on the first few blocks you jump out of the screen, wich makes it VERY hard to co-ordinate your jump. The respawn time could've also been lower. And I don't know if this is just me, but I encountered random lag sometimes.

This makes it a very frustrating game and it's hard for me to keep playing.
m64
06. May 2013 · 16:45 UTC
The concept is very nice however I was struggling more with the imprecise controls then with the games theme.
ataxkt
11. May 2013 · 14:54 UTC
Decrease the death timeout and make the jumping a little slower and you've got a cool game! I found it frustrating to play for those reasons.
Spiridios
12. May 2013 · 01:59 UTC
I like the concept, but the controls are way too touchy.
Purplescape
20. May 2013 · 21:06 UTC
It's a fun game and I like the style. Very glad there were checkpoints.