Ten Shades of Grey by Nancybeast
Our first game made in Unity. We had a good go and included a number of features of which most of them work flawlessly. More of a practice run for us than a serious attempt but nevertheless, an entry.
LD27 here we come!
Please comment if any of the games ports do not work correctly. We are new to building and exporting projects using Unity.
Credits
Claire Carroll - Music
Will Davies
Louise Dixon - Art
Lewis Hamilton - Coding
Jake Martin - Art/Coding/Beat-boxing
McDonalds - Food
JustEat - Food
Scottish Power - Electricity
Katie Price - Entertainer
Callum Humpage - Story/Idea/Game Direction
LD27 here we come!
Please comment if any of the games ports do not work correctly. We are new to building and exporting projects using Unity.
Credits
Claire Carroll - Music
Will Davies
Louise Dixon - Art
Lewis Hamilton - Coding
Jake Martin - Art/Coding/Beat-boxing
McDonalds - Food
JustEat - Food
Scottish Power - Electricity
Katie Price - Entertainer
Callum Humpage - Story/Idea/Game Direction
Ratings
| Coolness | 40% | 1535 |
| Overall(Jam) | 2.22 | 534 |
| Fun(Jam) | 2.13 | 505 |
| Graphics(Jam) | 2.30 | 497 |
| Innovation(Jam) | 2.35 | 446 |
| Mood(Jam) | 2.00 | 499 |
| Theme(Jam) | 2.83 | 416 |
Unfortunately, I just fall through the floor. There is a large black rectangle on the left side of the screen.
Sorry for taking so long to get to your entry! Thanks for playing Prisma.
The physics are a bit glitchy, so I wasn't able to get over level 5.
The most interesting thing is the 90-degree rotation bit, but it's not in any way gameplay-related and it's really just a gimmick.
I thought it was cool that you could knock around blocks to form platforms, but the glitchy physics made it frustrating instead of fun.
I couldn't get past the point where there are two squares bouncing around and I need to use one to double-jump over a high wall. I can't get enough height/forward momentum to get over the jump, even though I appear to jump high enough. I don't know if I'm doing it wrong (I didn't hear anything about a way to stack those blocks), if the controls are poor (sometimes it seems like I don't move the direction I want to go at the proper, normal speed), or if the hitbox is just too big.
In any case, there's really not much game here from what I could play, anyway. Sorry.