"" by davidpeter

[raw]
made by davidpeter for LD26 (JAM)
My 2nd finished LD, Shirmung's first LD ever! She did the programming, I did the art. It's a really small game, but we're proud of it nevertheless!

There's no restart button because it broke things.

p.s. our entry's title is a blank string.

Controls:
Space for dialogue
Arrow keys for movement (and jumping)
Space to turn off lampposts

NOTE: Our git repository contains updated source code, but the gameplay link won't be updated until after voting ends. If you want the specific source released for LD, it's here: https://github.com/shirmung/ludum-dare-26/tree/v1.0

Ratings

Coolness 100% 1
Overall(Jam) 2.73 431
Audio(Jam) 1.75 437
Fun(Jam) 2.23 492
Graphics(Jam) 3.77 125
Humor(Jam) 1.88 340
Innovation(Jam) 2.55 400
Mood(Jam) 3.10 226
Theme(Jam) 2.76 429

Feedback

Msquirrel
30. Apr 2013 路 06:44 UTC
Very Nice, liked the graphics, liked the style, good job.
dertom
30. Apr 2013 路 10:55 UTC
Looks nice, but actually I have to admit that I didn't get how to use the space key 'to stun the moths'. I die at the first jump :D Maybe I'm still too tired :D
As you already mentioned no restart key, but I know restarting a game can be really challenging!
dertom
30. Apr 2013 路 10:59 UTC
Aaaa,...ok I finally got my first light off :D That I do call a difficult start :D plus dying at the first contact :D
Gratz for finishing, keep on rocking
馃帳 davidpeter
30. Apr 2013 路 11:43 UTC
Yeah, it's a bit tricky at first for sure. That's something to fix for later. Thanks!
TheSheep
30. Apr 2013 路 14:09 UTC
Definitely a hard game. Fun nonetheless! Congratulations! Great mood. Would be awesome with some music.
johnfn
30. Apr 2013 路 15:46 UTC
Graphics are pro. 1 hit death is a little much. Didn't realize you had to jump onto the top of the lamps and mash space to get it to turn off. I died like 10 times before I figured that out. However once I did that I thought it was cool. And stressful, which is good.

I'm going to go ahead and agree with the last commenter. Music would have made this game so much better. Like omg.
tonbery
30. Apr 2013 路 21:56 UTC
I dont figure out what to do, this devil butterflies always get me! D= but nice art, and the control is really responsive ;)
psychomonster
30. Apr 2013 路 22:45 UTC
Cool artwork a very good mood... very hard gameplay.. there is not a single sound... and I'm dying all the time ... no problem at all... I think I'm to noobish ;)
xdegtyarev
01. May 2013 路 00:08 UTC
One hit death is too punishing! Nice visuals.
馃帳 davidpeter
01. May 2013 路 01:32 UTC
For those having difficulty with the game and want some spoilers on how to beat it: keep mashing the space bar and time your jumps. You want to press space while touching the top of the lampposts, where the light is emanating from.
Prelucid
03. May 2013 路 01:27 UTC
Nice graphics. Couldn't get very far, but interesting mechanic.
Julian Ceipek
03. May 2013 路 01:47 UTC
Nice graphics and mood, and I like the concept of the central mechanic, but the game difficulty doesn't feel very balanced. Getting past the first three moths was really frustrating because permadeath + the lack of a reset to just after the game introduction made the experience of losing quite tedious. I was about to give up before reading the other comments. After that, the game lost all its challenge and I played through in one go without losing. A gradual increase in difficulty to overcome obstacles (with a more forgiving start) would have been very welcome. The ending felt incomplete, and I tried to grab the fallen star and escape the cave for several minutes before I realized that there was nothing else to do.

Good work for a first/second LD.
evilDan
03. May 2013 路 02:32 UTC
Interesting idea - like the mechanic and love the aesthetic.
Dark Acre Jack
03. May 2013 路 06:09 UTC
Interesting concept, very difficult in the execution. Also a minor aesthetic nitpick but the vector perfect circles of light might have fit the art style better if they were more aliased. Congrats Shirmung on the 1st LD Jam.
PabloAlexandre31
04. May 2013 路 03:21 UTC
Liked the graphics and of idea, but the death is very frustrating, because don't have a restart button (I know that you already mentioned no restart button). Good Job!
Hatscat
06. May 2013 路 15:31 UTC
Nice! A music could add a lot for the mood
FrederickK
09. May 2013 路 17:53 UTC
good style and graphics, congrats (die at first hit is hard..try to make this easier, please, hehe)
commanderstitch
16. May 2013 路 00:37 UTC
I made it to lamp 5 i think. 3 got me soooo many times. i noticed the lamp heights varied for every game i played. I like the starry background and the beautiful star. :D
CataclysmicKnight
16. May 2013 路 04:37 UTC
I played about 8 times and couldn't get past first lamp, even after reading the other comments... I definitely wished that it was easier to restart after death, too.
finefin
16. May 2013 路 13:03 UTC
I died a dozen times on the first screen and the missing restart button makes this quite frustrating.
nonetheless the game looks just lovely and could be a hit with some more hours of work on usability and balancing.
so I give it a 4/5 overall.
WiseGAMER
16. May 2013 路 13:15 UTC
Needs a music, other than that it is good !
Thijsku
16. May 2013 路 16:02 UTC
Too bad you have to restart the webpage when you're game over. Was kinda hard. I did like the art style though!

Nice job
Dir3kt
17. May 2013 路 22:29 UTC
Nice graphics and mood. Too bad there is this single hit death with a kind of empty screen :(
Make A Game
19. May 2013 路 10:34 UTC
I loved the graphics and overall mood, all very warm and fuzzy. Those moths are really evil looking! Aside from some animation problems, this game ran smooth. Hope to see you next LD!
ilo
19. May 2013 路 18:20 UTC
Certainly looks a lot less stressful than it plays! :) That's my main criticism really, that the difficulty and presentation don't seem to fit. But the visuals are charming, and it could easily have a great atmosphere with some music and sound effects.
GeorgeBroussard
20. May 2013 路 20:26 UTC
Liked the graphics, style and base mechanic ideas. Jump was pretty floaty and the collision box on the player seemed too large making for unforgiving collisions.
BradleySmith
21. May 2013 路 00:37 UTC
Not bad.
OnlySlightly
21. May 2013 路 00:45 UTC
Beautiful game. might be a tad difficult though. Loved the aesthetic and mood
Monxcleyr Productions
21. May 2013 路 00:46 UTC
Strangely difficult, and without much of an introduction. I loved, loved the art though, and I feel the mechanic of turning lights on and off could definitely go places.