I Dream Of Circles by SpaceStudios
First Ludum Dare ever!
**Please take the time to read the story, it's the most
important part!**
Entry to the Ludum Dare Jam 26 (Minimalism). Game made in less than 37 hours!
Created by Space Studios.
Visit at: http://www.spacestudios.co
**Please take the time to read the story, it's the most
important part!**
Entry to the Ludum Dare Jam 26 (Minimalism). Game made in less than 37 hours!
Created by Space Studios.
Visit at: http://www.spacestudios.co
| Windows | http://goo.gl/lO9L1 |
| OS/X | http://goo.gl/7Ol3u |
| Linux | http://goo.gl/7OI3u |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20460 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 2.71 | 438 |
| Audio(Jam) | 2.81 | 303 |
| Fun(Jam) | 2.26 | 482 |
| Graphics(Jam) | 2.32 | 492 |
| Humor(Jam) | 2.47 | 195 |
| Innovation(Jam) | 2.62 | 376 |
| Mood(Jam) | 3.16 | 202 |
| Theme(Jam) | 3.18 | 304 |
Controls were awful. It seems that falling into blocks is on purpose, but flying through the half of the block didn't look any good.
As others have mentioned, you should work a bit more on controls and, specially, collisions. It's one thing to have a challenging platformer where you need to calculate jumps to the pixel, and another to see objects overlapping most of the time.
I really like your idea of evolving into a circle but I had to give up because the collision detection was too hard to deal with. Good music and I like the visuals but it's too hard to play. Also maybe the player could jump a bit higher.
But as others said, too frustrating.
Also, the download size is too big for what it is. I'm sure it's GreenFoot that jacks up the size, but still...