I Dream Of Circles by SpaceStudios

[raw]
made by SpaceStudios for LD26 (JAM)
First Ludum Dare ever!

**Please take the time to read the story, it's the most
important part!**

Entry to the Ludum Dare Jam 26 (Minimalism). Game made in less than 37 hours!

Created by Space Studios.

Visit at: http://www.spacestudios.co

Ratings

Coolness 61% 3
Overall(Jam) 2.71 438
Audio(Jam) 2.81 303
Fun(Jam) 2.26 482
Graphics(Jam) 2.32 492
Humor(Jam) 2.47 195
Innovation(Jam) 2.62 376
Mood(Jam) 3.16 202
Theme(Jam) 3.18 304

Feedback

longcatlover
28. Apr 2013 · 21:33 UTC
What language was this made in?
🎤 SpaceStudios
28. Apr 2013 · 22:57 UTC
We programmed it in java using greenfoot.
YM
29. Apr 2013 · 12:59 UTC
I'm not sure if falling through the blocks more and more as the game goes on was intentional, but it stopped me progressing beyond the first screen of circcledom :(
🎤 SpaceStudios
29. Apr 2013 · 19:14 UTC
haha yeah that was sort of the point with the story... if u can get by that the story and game gets much better u r close to the end of tyhe game
🎤 SpaceStudios
29. Apr 2013 · 19:21 UTC
U have to continuosly jump to get thru those block
🎤 SpaceStudios
29. Apr 2013 · 20:26 UTC
Sorry about the last few comments. That is a glitch that we were not able to fix. To get past the glitch, you must just jump repeatedly on the moving blocks.
Lerc
29. Apr 2013 · 22:55 UTC
Wow, The story elevates this well beyond your average platformer. The end sequence got me in the feels.
🎤 SpaceStudios
30. Apr 2013 · 11:31 UTC
Thanks for your support!
fishbrain
30. Apr 2013 · 12:40 UTC
Really nice work! (falling through blocks can be a little frustrating) The music and text give a great atmosphere.
TheAwesomeProgrammer
30. Apr 2013 · 12:44 UTC
The collision is a little off, but it is a fun game ;D
davidpeter
30. Apr 2013 · 12:46 UTC
Congrats on finishing your first LD on your first try! The controls were a bit frustrating. It felt like a lot of pixel-perfect jumping. Also, dat ending.
AlbertoSM
30. Apr 2013 · 12:46 UTC
This game is confusing sometimes...I couldn't pay much attention to the text while playing.Also the level design is not mixed well with the main mechanics (when theres a gap between you and another platform on a higher level, its hard to reach it). Nice work though.
Wulo
30. Apr 2013 · 12:47 UTC
Great idea, but really hard :P
OnlySlightly
30. Apr 2013 · 12:49 UTC
Loved the story. The controls and collision detection might be a bit frustrating though
Madball
30. Apr 2013 · 12:50 UTC
The game is too little. Even the story is too little. I think you need to put it other way. Played it twice to make sure I understand the story.
Controls were awful. It seems that falling into blocks is on purpose, but flying through the half of the block didn't look any good.
Ithildin
30. Apr 2013 · 15:34 UTC
Congratulations for finishing =)

As others have mentioned, you should work a bit more on controls and, specially, collisions. It's one thing to have a challenging platformer where you need to calculate jumps to the pixel, and another to see objects overlapping most of the time.
🎤 SpaceStudios
30. Apr 2013 · 20:05 UTC
Thanks for your support! Yeah we need to work that out... we unfortunately could not figure out how to work around the current collision issues in the time given but we are still working on them now!
KilledByAPixel
01. May 2013 · 23:28 UTC
Cool graphics style. Double jump feels good. I made it all the way through. There is a some rendering glitches causing pixel to show on the edges of some textures like the spikes. Maybe try using the wrap or border color render states. Frame rate seemed to drop when a lot of stuff was on screen.
KilledByAPixel
01. May 2013 · 23:33 UTC
Oops, disregard my previous comment that was meant for another game!

I really like your idea of evolving into a circle but I had to give up because the collision detection was too hard to deal with. Good music and I like the visuals but it's too hard to play. Also maybe the player could jump a bit higher.
pvwradtke
02. May 2013 · 00:26 UTC
Nice, but found it hard to get through because of the collision glitch. Try to do a post-compo fix, this would improve a lot the play value.
bvanschooten
02. May 2013 · 19:52 UTC
Some of the jumps are impossible! I don't advice having the player fall through invisible holes.
Cheezey
11. May 2013 · 13:18 UTC
The physics are awful. The game is almost unplayable.
Alex Shestakov
11. May 2013 · 13:25 UTC
Brilliant little story, cool atmospehere and minimalistic sound and graphics – I'm loving it! Even frustrating collision detection doesn't irritate too much :)
Benjamin
11. May 2013 · 15:57 UTC
Nice story, the platform engine is messy but you still managed to build a very good game by adding a good plot and music.
GarethIW
15. May 2013 · 12:37 UTC
Frustrating collision detection, but I liked the idea and story :)
My Milked Eek
15. May 2013 · 13:56 UTC
I laughed at the ending. ++

But as others said, too frustrating.
Also, the download size is too big for what it is. I'm sure it's GreenFoot that jacks up the size, but still...
stqn
17. May 2013 · 01:47 UTC
The Linux link points to some photo web site...