Ma Mini Slim by LaceySnr

[raw]
made by LaceySnr for LD26 (JAM)
So I built this using Unity3D, and I'm entering the Jam because I've not added a finish/game over screen yet and don't have any audio, and I used an existing skybox which I think breaks the compo rules...

The Game:

You play Ma Mini Slim, a robot who needs to get to green goal things for some reason.

Minimalism plays a part in terms of player feedback: as you move faster Ma Mini Slim fades out to be completely invisible making the game that bit more challenging.


Aim of the game:

Collect red pils to score points, reach the green whily goal things. Avoid falling off to prevent score loss.


Collectables:

Red capsules are worth 100 points

Blue capsules are spawn points, after collecting one you'll start from there if you fall off the map.

Green capsules add SuperSparkles to Ma Mini Slim's roller ball, allowing you to see where you're going when moving fast.


Not done yet:

- Final score
- Audio

Ratings

Coolness 50% 3
Overall(Jam) 2.90 359
Fun(Jam) 2.71 347
Graphics(Jam) 3.00 313
Humor(Jam) 1.53 403
Innovation(Jam) 2.32 457
Mood(Jam) 2.13 488
Theme(Jam) 2.60 470

Feedback

morbidbuilder407
29. Apr 2013 路 14:50 UTC
Neat idea.. The player is fast and very hard to control made it fun and challenging
MaxSzlagor
30. Apr 2013 路 19:59 UTC
Fun! Feels like Monkey Ball hard mode. Would like to see some instructions in game and audio. Bonus points for the quick load in Unity (several Unity games have taken minutes to load for me). Nice take on the theme.
馃帳 LaceySnr
01. May 2013 路 03:03 UTC
Thanks guys! I did want to make it hard because games are too easy these days, but I'm not sure about the level design. The long jump level is my fave because it really plays on the mechanic. Next jam entry will have audio for sure!
LTyrosine
01. May 2013 路 03:46 UTC
Loved the graphics. I understand what is said about difficult and I do agree but it should start a bit easier in my opinion. Nice job!
dalbinblue
01. May 2013 路 03:52 UTC
I actually think it starts off a bit too difficult. I like difficult games, but I also like a ramp up on difficulty and the hard controls with a narrow path and the fast moving platform at the beginning was asking a lot for the beginning of the game.
Xeke_Death
01. May 2013 路 04:00 UTC
I lost all my points trying to pass the first level. Feels like it might be easier with a gamepad rather then arrow keys. It may be because I just woke up, but I couldn't get far in the second level either. Reminded me of the good old days playing Marble Madness.
robc
01. May 2013 路 06:49 UTC
Quite a fun little one.

It can be a challenge though (I was stuck on that second stage), but I did have a few laughs based on how my little robot did collide into things.

Certainly worth checking out :)
馃帳 LaceySnr
01. May 2013 路 07:25 UTC
Maybe next jam I'll make the difficulty curve a tad easier then :)
Jarrett
01. May 2013 路 08:18 UTC
Fun game, but I as so terrible at it xD
shawn42
01. May 2013 路 17:19 UTC
This does remind me of monkey ball. Very difficult on the first level, I made it well into the negative points! I got angry and addicted very quickly. Nice work.
anjack
02. May 2013 路 00:07 UTC
Very addictive! I love the mechanic of going transparent/invisible as you speed up, it adds a new level of challenge.
MinionStudios
02. May 2013 路 00:08 UTC
Love the main character! Maybe the fade to invisible thing is a bit too much, I couldn't beat the second level.
馃帳 LaceySnr
02. May 2013 路 02:54 UTC
The third level is where the invisible thing really starts to hurt ;)
juaxix
02. May 2013 路 08:13 UTC
I agree with @Xeke_Death ,the difficulty must be progressive, and grows slowly, add some goals and fx when you pick up things for example (particle effects), try with a trail in the char... It's a fun game, you can improve it
mchaza
02. May 2013 路 23:51 UTC
Nice, for a moment I thought the controls were no good until it clicked and I could control the robot off the edge in a much more respectable manner.
mrexcessive
04. May 2013 路 15:09 UTC
Found it tricky to control, easy to fall off, but then I am bad at these plummet at edges style games. Looks nice
Broxxar
07. May 2013 路 03:13 UTC
I like a challenge, but I felt like the challenge stemmed from poor control schema and not from solid controls and good level design. Still fun to play though.
馃帳 LaceySnr
08. May 2013 路 06:50 UTC
Broxxar, that's a fair comment. The only level that was really designed properly is the third one, which involves a hard long jump!
Eternal_Rest
08. May 2013 路 08:02 UTC
Not bad, but as people have said, its a bit hard. Mostly because he accelerates too fast.