Vs. by KJScott
Backstory: Fight the evil minimalist regime and bring back "realism" to the gaming world.
How to play: Just keep pressing the one button to begin with and then start pressing other buttons as they appear, clues about what you should be doing start to appear as you go along.
How to play: Just keep pressing the one button to begin with and then start pressing other buttons as they appear, clues about what you should be doing start to appear as you go along.
| Web | http://nerdofgamers.com/flash/LudumDare26.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=19560 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.91 | 357 |
| Audio(Jam) | 2.11 | 408 |
| Fun(Jam) | 2.51 | 412 |
| Graphics(Jam) | 2.55 | 447 |
| Humor(Jam) | 2.06 | 288 |
| Innovation(Jam) | 3.26 | 180 |
| Mood(Jam) | 2.44 | 428 |
| Theme(Jam) | 3.59 | 161 |
I'm assuming its kind of like a mini rts thats been stripped down. Cool concept.
@hgouveia: Just start by clicking on the square icon repeatedly until new icons appear. Then it's a classic side-scrolling RTS.
I really liked the way it reverted back to the basic shapes when you start to lose.
The biggest issue I have is that the guide to what kills what is totally unintuitive: if your units are coming from the left side of the screen and the enemy's units are coming from the right, why are they flipped around on the chart? Also, by the time the instruction showing how to change "channels" for your mobs turns up, the player should have already figured that out (I know I did!).
Here's an idea: perhaps the gameplay should also get more complex as the battle ensues?
Aside from that I loved this entry, started off as a game where I thought "oh they used the theme to be lazy" but as it progressed I saw what you were doing and realized the genius of it.
I've not nothing but good things to say about this entry. Awesome job!