GridRunner (Provisional Name) by Toby Pinder

[raw]
made by Toby Pinder for LD26 (COMPO)
Happy voting everyone!

This is a web based RPG of sorts. I suppose it's close to a roguelike but it's lacking quite a few features to meet that classification!

Mostly it's been a fun experience using a new toolset (I come from a PHP background, so this is my second "real" project in Ruby/Rails and I'm pretty happy with the tools.

The game itself, well I certainly wish I could have gotten more in. But I always do poorly at the time management at these events!

Let me know what you think, I'd love any and all feedback. I consider it mostly Proof of Concept: there's a lot nicer stuff I could do and I'd love to get some visuals / audio in (but Minimalism amirite?). If there's interest I might consider some further development (after some major code quality changes!

Note that the GitHub repo has commits going way back, but those are just engine backed stuff (setting up gems etc.)

The entire thing was built in an Ubuntu VM on a Win 7 machine, TIMELAPSES COMING SOON!

Looking forward to seeing what you've all made once I catch up on sleep!

Feedback

mortus
29. Apr 2013 · 06:26 UTC
I like the concept, but it's waaaay too long to wait for the next move.
SuperlevelSebastian
29. Apr 2013 · 17:14 UTC
Um... It doesn't load?
gigitrix
29. Apr 2013 · 22:36 UTC
@SuperlevelSebastian I'm told Heroku (my host) has a few issues today. It might also struggle depending on your browser (I used Chrome but I expect Firefox will work well too)
gigitrix
29. Apr 2013 · 22:38 UTC
@mortus Agreed. My dev environment had 5 second turns for faster debugging and I didn't have time to balance this. I'd probably make turns 12 seconds or something in a more fleshed out implementation (and I'd prefer it if you could queue more actions: it was supposed to be a more strategic game than the tactical one it ended up being, where you'd queue up a load of actions and then check on it later)
mortl8324
02. May 2013 · 14:17 UTC
Either it doesn't load or you have to register to play (which would be crappy >=( )
Angerus
02. May 2013 · 14:21 UTC
The concept is really interesting but should have a clear tutorial to how handle things! Anyway I agree with mortus, the time for the next move is too long. And in my opinion, something to change your pile of moves will be interesting! Nice idea anyway!
Erunaamo
08. May 2013 · 03:36 UTC
Turns are way too slow, plus everything looks the same so you have to investigate constantly.
Sylvain.p
13. May 2013 · 19:55 UTC
The web page doesn't load on my computer, what's the trick ?
FREEZX
20. May 2013 · 17:37 UTC
Veri interesting idea, but i dislike waiting. Maybe adding a button to say you're done with your moves would be helpful