{"author_link":"\/author\/arrogant-gamer\/","author_name":"arrogant.gamer","author_uid":"22995","comments":[{"author_name":"visibleatom","author_uid":"20588","time":"Apr 29, 2013 @ 6:02pm","epoch":1367258220,"text":"It's hard to judge, based on the core mechanic of the game.  I saw a house, and a garden, and talked to an old woman (who was not on vacation).  Hard to tell which choices might be going away soon."},{"author_name":"Milo","author_uid":"2934","time":"Apr 29, 2013 @ 9:14pm","epoch":1367269740,"text":"This is a very neat idea, although it does not offer me many meaningful choices..."},{"author_name":"wy477wh173","author_uid":"21543","time":"Apr 29, 2013 @ 9:18pm","epoch":1367269980,"text":"interesting concept, Game's  not exactly a thrill to play, but then again that's not the point is it?"},{"author_name":"ToastyAbraham","author_uid":"21311","time":"Apr 29, 2013 @ 9:20pm","epoch":1367270100,"text":"Interesting idea but it feels like a bit of a shame to not allow everyone to see what you've worked on - although I understand this add value to it"},{"author_name":"Holofire","author_uid":"14323","time":"Apr 29, 2013 @ 11:21pm","epoch":1367277360,"text":"I have never seen a game like this. Its hard to rate since everyone who has tried it before me have influenced my experience."},{"author_name":"howieV (binarygirl)","author_uid":"8824","time":"Apr 29, 2013 @ 11:33pm","epoch":1367278080,"text":"it was just blank for me ??! heh only joshin.. anyhoot good idea man.. well done :)"},{"author_name":"ahmeni","author_uid":"4168","time":"Apr 30, 2013 @ 12:33am","epoch":1367281680,"text":"Cool concept, nice execution."},{"author_name":"arrogant.gamer","author_uid":"22995","time":"Apr 30, 2013 @ 2:26am","epoch":1367288460,"text":"Thanks for the comments everyone! I wish I had had more time to polish the actual world more, as it stands it is not as engaging as it could be (and too wordy in places). I started LD48 late enough that I only had 24 hours... :)"},{"author_name":"Andy West","author_uid":"21295","time":"Apr 30, 2013 @ 2:48am","epoch":1367289780,"text":"Very unusual and interesting."},{"author_name":"messiano","author_uid":"22060","time":"Apr 30, 2013 @ 3:01am","epoch":1367290560,"text":"Innovative concept, but not very enjoyable."},{"author_name":"Dew","author_uid":"11118","time":"Apr 30, 2013 @ 3:22am","epoch":1367291820,"text":"I like the concept and your justification, suit the theme perfectly!"},{"author_name":"amijlee","author_uid":"18915","time":"Apr 30, 2013 @ 4:46am","epoch":1367296860,"text":"Beautiful prose!"},{"author_name":"Ryusui","author_uid":"12635","time":"Apr 30, 2013 @ 5:13am","epoch":1367298480,"text":"A fascinating concept - I'm genuinely curious how exactly you put it all together. Could have used some more proofreading, though: you have a &quot;seen of a whether worn coast&quot; which should be a &quot;scene of a weather-worn coast.&quot;"},{"author_name":"arrogant.gamer","author_uid":"22995","time":"Apr 30, 2013 @ 5:33am","epoch":1367299680,"text":"Ha ha ha oh man. Just before launch I noticed I had spelled &quot;plain&quot; as &quot;plane&quot; all the way through. There are two factors: all the content was made in about 5 hours; I am a terrible speller and spell-checkers don't help with that kind of error.\r<br\/>\r<br\/>If I had had time to really proof-read, that would have been great."},{"author_name":"ThreeUp","author_uid":"23255","time":"Apr 30, 2013 @ 5:34am","epoch":1367299740,"text":"brilliant idea, and maybe the audience is for the hard core, but I think most players need a little more assistance to figure out what to do, or some big moments to make it fun."},{"author_name":"lightnarcissus","author_uid":"20680","time":"Apr 30, 2013 @ 5:43am","epoch":1367300280,"text":"The concept is interesting and I cannot disagree that the manner in which you executed it suits the theme too."},{"author_name":"miharbi","author_uid":"12107","time":"Apr 30, 2013 @ 10:06am","epoch":1367316060,"text":"beautiful idea and a very interesting experience. Playing the game and thinking about how everything around me was affected by other people beforehand really gave the impression that I was in a habitable place where others before me have come and go and left a mark. Really liked the game, concept and theme behind the game."},{"author_name":"Elemnir","author_uid":"22879","time":"Apr 30, 2013 @ 2:26pm","epoch":1367331660,"text":"By the time I'd played the game, the effect of the other players was evident, but it seemed like there was still enough there to explore. Some of the choices seemed a little confusing, but concept is wonderful and I would love to see more games like it."},{"author_name":"protensity","author_uid":"7949","time":"Apr 30, 2013 @ 9:43pm","epoch":1367357880,"text":"Very cool idea - reminds me of GlitchHiker.  I like seeing cool twists on text adventures.\r<br\/>\r<br\/>Makes me wonder how much I missed - how many features were already destroyed by the time I got here."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 1, 2013 @ 9:14am","epoch":1367399340,"text":"Every time I &quot;play&quot; one of these I keep thinking how they'd work with graphics. I think this one would work quite well."},{"author_name":"arrogant.gamer","author_uid":"22995","time":"May 1, 2013 @ 4:51pm","epoch":1367426760,"text":"A few entries this year presented zen gardens or rooms with sliding shoji screens. I wish I had the skills to present such a place, perhaps in tandem with text."},{"author_name":"zeelyndz","author_uid":"23440","time":"May 3, 2013 @ 2:24pm","epoch":1367590740,"text":"This was really cool! Love the execution, loved seeing things disappear while I was playing them, really unnerving. \r<br\/>(Also you tried to play my game when it was down, it's up now!)"},{"author_name":"DaveDobson","author_uid":"10977","time":"May 4, 2013 @ 4:23am","epoch":1367641080,"text":"It's an interesting idea, but a little hard to get into.  Very much a high-concept game with the fading text.  I got stuck in a couple spots with no apparent exits and had to back-button to get out.  The writing is interesting, and the fading mechanic is definitely artsy."},{"author_name":"mcc","author_uid":"4987","time":"May 5, 2013 @ 2:34am","epoch":1367720940,"text":"My game session ended when I entered a room, all the exits to which had already eroded away.\r<br\/>\r<br\/>Very beautiful both as a concept and as an experience."},{"author_name":"Porpentine","author_uid":"14425","time":"May 5, 2013 @ 11:56am","epoch":1367754660,"text":"i've had very similar ideas about crumbling online spaces...glad to see some praxis. i cant wait to play around with these concepts more\r<br\/>\r<br\/>nice job!"},{"author_name":"atraxgames","author_uid":"15195","time":"May 5, 2013 @ 3:16pm","epoch":1367766660,"text":"I love the idea! Surely is more &quot;conceptual art&quot; than a game, but i think this kind of interactive art has a bright future"},{"author_name":"Tom 7","author_uid":"1984","time":"May 6, 2013 @ 12:22am","epoch":1367799420,"text":"Excellent idea! The world is almost gone for me, but I guess that's part of the point. :)"},{"author_name":"Tiago Ling Alexandre","author_uid":"10988","time":"May 16, 2013 @ 1:05pm","epoch":1368709200,"text":"Oh, i think there's no more game to be played! Anyway, very interesting idea, fits nicely into the theme, good job!\r<br\/>\r<br\/>Please, take a minute to play and rate my game! Thanks!"}],"images":["ld26\/22995-dde451efeff41cf26ef783d93fc5f4e4.jpg"],"links":[{"url":"http:\/\/salty-peak-4341.herokuapp.com\/","text":"Windows"},{"url":"http:\/\/salty-peak-4341.herokuapp.com\/","text":"OS\/X"},{"url":"http:\/\/salty-peak-4341.herokuapp.com\/","text":"Linux"},{"url":"http:\/\/salty-peak-4341.herokuapp.com\/","text":"Web"},{"url":"https:\/\/github.com\/variousauthors\/mandala","text":"Source"}],"metadata":{"g_key":"25766","g_author":"22995","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25796","g_title":"Mandala","g_status":"UCHK1","g_place":"914","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22995-shot0.png-eq-900-500.jpg"],"text":"This is a text adventure game that deletes itself the more people play it. Eventually all the text will be gone and the game will be blank, with no choices left to be made. I've set it up with my best guess as to how many visits the game should permit before going blank...\r\n\r\nIn my mind the game is about the effect of tourism on the beautiful place of the world. Mandala is a curious, tiny world that begs to be explored... but the more people enjoy and explore it, the more damage they do. Authenticity, life, and utility slip away. What is left is a husk, filled with high-school children on field trips, and tourists flashing their cameras.\r\n\r\nIt has been pointed out that this format also fits the theme of environmentalism, so I will probably make a piece on that theme as well. The source is available on github, and with a bit more polish I may be able to release it for people to use.\r\n\r\nIf you sit down to play this game, and discover that it is just a blank screen, or a single hallway... remember that at one time it was more than that. At one time it was filled with my thoughts.\r\n\r\nEDIT: wow people are actually playing Mandala, I'm thrilled! I just want to say, for the record... I will not reseed the database during the competition. I've thought long and hard about this. I thought I might reseed after a week -- like \"reset\" the world -- but I've decided that would take away from the message.\r\n\r\nEDIT: If you are one of the people who have played Mandala, and you received an orange flavoured candy from a little girl, please leave a comment. As many as 10 players may have encountered the girl, but I think only 1 or possibly 2 actually received an orange flavoured candy from her. I'm just curious to know who. I kind of think of that as being the \"goal state\" of Mandala, so if you received the candy: you beat Mandala!<\/p>","title":"Mandala"}