Metaballs by Rialgar
Your task is to conquer targets with a bunch of metaballs, but you can only decide when to spawn and when to upgrade, your interaction is minimal!
All source is xhtml, javascript and glsl, uncompressed and not obfuscated. (EDIT: except the three.js library)
Best in Chrome, will run also in FF. Should work on any browser that supports webgl.
I admit I changed some little things shortly after the deadline:
added the title line
removed debug output
little FF fix
little AI tweak (one parameter)
There seem to be issues with MacOS, can somebody post screenshots/console logs please? I don't have acces to a Mac.
All source is xhtml, javascript and glsl, uncompressed and not obfuscated. (EDIT: except the three.js library)
Best in Chrome, will run also in FF. Should work on any browser that supports webgl.
I admit I changed some little things shortly after the deadline:
added the title line
removed debug output
little FF fix
little AI tweak (one parameter)
There seem to be issues with MacOS, can somebody post screenshots/console logs please? I don't have acces to a Mac.
| Web | http://rialgar.de/LD26/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3996 |
Ratings
| Coolness | 51% | 3 |
| Overall | 3.03 | 705 |
| Audio | 2.62 | 610 |
| Fun | 2.48 | 997 |
| Graphics | 3.13 | 477 |
| Humor | 1.58 | 1002 |
| Innovation | 3.26 | 444 |
| Mood | 2.60 | 838 |
| Theme | 3.35 | 737 |
Sounds and graphics are so peaceful.
Good job with the metaballs, the visuals are great.
Just one qualm - since you can only spawn metaballs one at a time, once one player has got several balls in the arena it gets very difficult for the other player to regain the lead. It's pretty easy for one player to monopolise the extra resource drops, and once they've got control of those extra resources they are even more able to maintain their lead over the other player. But having said that, still a great game, and it's given me plenty of things to think about for my own strategy game-making in the future!
If you get behind, it is hard, if not impossibe, to comeback on top.
I would consider a gameplay rebalancing on there since it is pretty for whoever acted first to snowball into victory.
The concept is good, though.