Sleepwalker LD by Yarek

[raw]
made by Yarek for LD26 (COMPO)
Sleepwalker LD is a challenging one-button platformer game made in flash.

The only action that you are allowed to do is jumping pressing "space" or "Up" and if you are next to a wall you can climb too!

So the point here is that you can't prevent the sleepwalker from moving instead you need to use your skill to jump or climb whenever it's necessary.

Play if you dare ;)

Ratings

Coolness 39% 1564
Overall 3.21 509
Audio 2.21 839
Fun 3.21 351
Graphics 3.07 521
Humor 3.00 178
Innovation 2.82 790
Mood 2.96 498
Theme 3.64 446

Feedback

aquilicoco
29. Apr 2013 路 10:22 UTC
It's not easy!! :)

Good work!
robertcalvert
29. Apr 2013 路 15:29 UTC
Wow this is hard, and strangely addictive. well done!
馃帳 Yarek
29. Apr 2013 路 18:22 UTC
Thanks for your feedback :)

I decided to go for a game like old games where graphics were minimal and the gameplay options too but what made that kind of games so fun was that they were really easy to play but really really hard to master and this is what I've tried to achieve here.
fullmontis
30. Apr 2013 路 14:31 UTC
Cool! I like it. Sometimes the spikes are hard too see though.
quill18
30. Apr 2013 路 14:33 UTC
Excellent execution of both the theme and the genre. Great stuff.
anatolat
30. Apr 2013 路 14:36 UTC
Good game! I like it)
BipolarMike
30. Apr 2013 路 14:52 UTC
Can't get past "You haven't seen this yet" though it was an interesting concept :)
atraxgames
30. Apr 2013 路 17:09 UTC
Smart level design and funny level quotes!
馃帳 Yarek
01. May 2013 路 05:38 UTC
Thanks for your feedback and support I really appreciate your comments :)
Docteur
01. May 2013 路 22:28 UTC
I like it! Smart level design.
captainkraft
03. May 2013 路 01:35 UTC
Neat concept. I like the minimalism. It's also creepy. Well done
geckojsc
07. May 2013 路 19:10 UTC
Those cheesy flash gradients ;)

Really though, nice work, the narration was cool and it all fit the theme well. Only problem was I felt the controls weren't quite responsive enough. I could spam the space bar and still not jump or climb in time, which was quite frustrating.