Steam-Cube by M0N0QUARTZ
It's my first Ludum Dare. I used Scratch to make this game.
In Steam-Cube, you are a cube and you need to complete the 18 levels.
Have fun !
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Arrows keys to move.
EDIT: I have deleted the Colored version.
In Steam-Cube, you are a cube and you need to complete the 18 levels.
Have fun !
------------------------------------------------------------------
Arrows keys to move.
EDIT: I have deleted the Colored version.
| Web (Original) | http://scratch.mit.edu/projects/Monoquartz/3298805 |
| Walktrough | http://www.youtube.com/watch?v=y0MRxK1hcgQ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23057 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.11 | 619 |
| Audio | 2.96 | 407 |
| Fun | 3.22 | 342 |
| Graphics | 2.72 | 798 |
| Humor | 1.97 | 748 |
| Innovation | 2.16 | 1177 |
| Mood | 2.64 | 799 |
| Theme | 3.47 | 624 |
You could have done so much more on pretty much any other platform :(
great game otherwise, remind me VVVVVVVV*.
- the spikes (or their hitboxes) are too large; it's way too easy to slide onto one while simply trying to move to the edge of a platform
- since bullets aren't erased when losing a life, and the spawn point is in one turret's line of fire, dying sometimes spawns you right on top of a bullet, meaning one or more insta-deaths
- and finally, the player's momentum isn't nullified when respawning, either. That, combined with a spike right above the spawn point, meant 4-5 extra deaths each time I died while jumping.
Cons: More friction!
There are some things that can be improved in my opinion. I think the player slides too much when moving: it's kind of annoying. I also don't like the collision with spikes, it seems a bit unfair.
Anyway: good job with the entry! :)
Nice game. Fit the theme well.
It actually reminds me of my entry in many ways (just look at one screenshot!)
Unfortunately using music not created during the 48 hour compo is a no-no.
Other than that little hitch, this was a good fun game to play.