Complexity by RobProductions
NON KONGREGATE WEB-PLAYER: https://dl.dropboxusercontent.com/u/53757030/Complexity.html
In the great city of Minimaloria, an evil entity plans to simply things... permanently! Only you can stop it from happening...
YOU CAN CHANGE THE SENSITIVITY IN THE IN-GAME OPTIONS MENU!!!!
ADDED CHALLENGE: TOUCH THE LEAST AMOUNT OF OBJECTS IN ONE RUN! :D
If you are experiencing lag I highly recommend the downloadable standalone version as it allows you to change the quality settings to reduce lag!
Also you can decrease the clipping distance to further increase your fps! :D
Controls: (Default)
W, A, S, D - Move
Spacebar - Jump
Click - Shoot
Shift - Sprint
R - Reload
Escape - Pause
This is my 4th Ludum Dare!
Happy Hunting... and enjoy the final boss ;)
TIMELAPSE UP!
In the great city of Minimaloria, an evil entity plans to simply things... permanently! Only you can stop it from happening...
YOU CAN CHANGE THE SENSITIVITY IN THE IN-GAME OPTIONS MENU!!!!
ADDED CHALLENGE: TOUCH THE LEAST AMOUNT OF OBJECTS IN ONE RUN! :D
If you are experiencing lag I highly recommend the downloadable standalone version as it allows you to change the quality settings to reduce lag!
Also you can decrease the clipping distance to further increase your fps! :D
Controls: (Default)
W, A, S, D - Move
Spacebar - Jump
Click - Shoot
Shift - Sprint
R - Reload
Escape - Pause
This is my 4th Ludum Dare!
Happy Hunting... and enjoy the final boss ;)
TIMELAPSE UP!
Ratings
| Coolness | 45% | 1411 |
| Overall | 3.07 | 664 |
| Audio | 3.00 | 374 |
| Fun | 2.96 | 581 |
| Graphics | 2.75 | 770 |
| Humor | 2.81 | 230 |
| Innovation | 2.82 | 790 |
| Mood | 2.62 | 816 |
| Theme | 3.25 | 831 |
The problem lies on 2 things:
the the ammunitions are too few, with a recharge time too long;
the spawn points are not safe from mobs, and it often happens a death cycle of doom, with the enemy on the spawn point.
The controls are a bit tricky whan jumping, with that's a problem of mastering. I enjoyed this :D
I think my biggest problem was the clip size combined with the super long reloading animation which makes the combat quite tedious and enemies tend to spawn camp you, specially at the boss fight which made me give up. But I really like the ground changing color concept, shame you didn鈥檛 do more with it.
Anyway, grats on finishing it! :)
First of all, while I understand the idea of scoring points for touching things (just as a way to innovate a scoring system), in practice it worked against the game. Or, rather, the way it was visually done worked against the game. Platforming in first person is always a bit clumsy, but since the platforms change color (often to the color of the floor) when touched, that makes them effectively invisible when viewed from above, so you not only have the clumsiness of FPS platforming, but now your platforms are invisible as well. I was beginning to get frustrated, but thankfully it turned away from the platforming parts after a while.
I assume you were going for a DOOM-like style with the enemies' shots, but while that era's games had enemies shoot bursts of energy that were slow enough you could dodge them, the shots move too quickly/there is not enough maneuvering room to properly dodge for most of this game, so it just puts you in certain death situations. Thankfully, you've very generous with checkpoints, so that helps.
The way that you used the color blue to indicate geometry that could be affected was a good visual cue, so kudos for that.
I also really liked the music.
Overall, it was enjoyable. Good work!
But nice work on the FPS. I hope to tackle making an FPS in Unity one day.
Oh and Kudos for the sensitivity setting, I've had *SO* much problems with this in other Unity Games!
- SEPHY (@sephyka)
P.S.- I think a good personal challenge for your next LD might be to make a game without first person platforming elements. =)