Prism by Sanguine
Prism is a puzzle game inspired by synthesizers and old gear with a lot of manual controls.
The point of the game is to match the colour of the outcoming beam with the colour of the incoming beam. That is done by manipulating various controls, such as xy-pads, potentiometers and faders.
If you're colourblind, you're either gonna find this game unplayable or non-sensical, sorry :(
The point of the game is to match the colour of the outcoming beam with the colour of the incoming beam. That is done by manipulating various controls, such as xy-pads, potentiometers and faders.
If you're colourblind, you're either gonna find this game unplayable or non-sensical, sorry :(
Ratings
| Coolness | 48% | 1284 |
| Overall | 3.50 | 243 |
| Audio | 3.35 | 179 |
| Fun | 3.00 | 538 |
| Graphics | 3.19 | 443 |
| Innovation | 4.00 | 53 |
| Mood | 3.19 | 309 |
| Theme | 3.54 | 552 |
very cool, well done
The music was so relaxing.
I did approached it more as a puzzle and I found it great. This is a pretty clever implementation overall. Music is great!
I occasionally got a few strange hard-cutoff edge effects on the 2D controls, if I dragged the circle right to the edges - possible minor-bug there. But well done for pulling off minimalist visuals without looking like programmer-art!