A Scholar In The Woods by Rastagong
A short interactive story. What if a pedantic scholar from the city had to go through the woods, in the middle of nowhere? Help Anna to guide him, try to bear his continuous rants and his boring speeches on minimalism.
To launch the game, launch main.exe/play.exe on Windows, main/play on Linux.
Controls:
- Arrow keys to move
- W to interact with the objects and characters (Z on QWERTY keyboards)
- Escape to leave at anytime
Made with Pygame, Python 3 and my own RPG engine.
Post Compo Sources: https://dl.dropboxusercontent.com/u/8347940/A%20Scholar%20In%20The%20Woods%20-%20Post%20Compo%20-%20Sources.zip
To launch the game, launch main.exe/play.exe on Windows, main/play on Linux.
Controls:
- Arrow keys to move
- W to interact with the objects and characters (Z on QWERTY keyboards)
- Escape to leave at anytime
Made with Pygame, Python 3 and my own RPG engine.
Post Compo Sources: https://dl.dropboxusercontent.com/u/8347940/A%20Scholar%20In%20The%20Woods%20-%20Post%20Compo%20-%20Sources.zip
Ratings
| Coolness | 73% | 3 |
| Overall | 2.95 | 790 |
| Audio | 1.63 | 1021 |
| Fun | 2.41 | 1048 |
| Graphics | 2.14 | 1194 |
| Humor | 2.44 | 419 |
| Innovation | 2.63 | 912 |
| Mood | 2.76 | 668 |
| Theme | 3.05 | 994 |
Traceback (most recent call last):
File:
"C:\Python32-32\lib\site-packages\cx_Freeze\initscripts\Console3.py",
line 27, in <module>
File "main.py", line 173, in <module>
File "main.py", line 90, in executer
File
"C:\Users\Kevin\Documents\Narro\trunk\Build\gestionnairevenements.
.py", line 124, in gererEvenements
File "C:\Python\32-bit\3.2\lib\_abcoll.py", line 434, in __iter__
KeyError: 'Sortie2'
Traceback (most recent call last):
File
"C:\Python32-32\lib\site-packages\cx_Freeze\initscripts\Console3.py",line 27, in <module>
File "main.py", line 173, in <module>
File "main.py", line 90, in executer
File "C:\Users\Kevin\Documents\Narro\trunk\Build\gestionnairevenements.py", line 124, in gererEvenements
File "C:\Python\32-bit\3.2\lib\_abcoll.py", line 434, in _iter_ KeyError:'Sortie2'
Sorry for the inconvenience! If I can grab a Live CD, I'll build the game for Linux too.
The graphics where however a little messy looking though and the lack of sound was quite noticeable in a game that focuses fairly heavily on atmosphere and story telling.
Having said that, I did really like the game up until the man started following me and I accidentally walked into a position where he was blocking the only exit. That made it impossible to progress any further into the game which was a real shame.
Good work all the same.
I think I got stuck (at the same point as jmf)? It's the scene beginning "and so it continued, on and on, until night." I can't interact with anything.
I replayed and realised the problem - there's a way you can go through the trees without finding the key in the forest - this causes the scene to start without the scripted events happening.
@Jools64:
I love RPGs when they feautre dynamic NPCs, as in Chrono Trigger or Majora's Mask. That's why when I wrote the Narro Engine (the Python engine behind this game), I focused on the NPC scripting. I want them to move precisely as I tell them to, when I want them to. I'm glad it pleases you, I've dedicated so much time to this task!
Regarding the two latter points, it's mainly due to a lack of time. I'm considering releasing an improved version, with some music, some sounds and fewer bugs.
@jmf:
Actually, it seems you haven't found how to leave the forest. Hint: the leaves of the trees may hide some paths. ;)
@reheated:
Thanks for reporting that! Mapping the forest took quite some time, because I had to make sure that the player doesn't cut through the woods when he has to perform a specific task. But it seems there are still some hidden paths! I'll fix that in the post compo version.
What i loved :
- story with true meanings
- atmosphere
What imo could be improved :
- graphics ! Even with no graphic skill I'm pretty sure you can improve from this to something that doesn't make sick :p
- ending (fall a bit short :s, or did I miss something about this artist we had to visit ?)
- a feedback when you actually can do an action ("press 'w'")
I really liked the game overall, thanks for the story ;)
I also liked the story ( Even if I wanted to kill that scholar guy .. ).
The graphics are a bit too flashy I think, but you did a really great work on this!!
@vinull:
You can still walk around but "The End" is printed on the screen, right? If it's the case, you got to the end indeed! But yeah, it came earlier than I wanted too, I hadn't have enought time to finish the game. I was supposed to add one more scene.
@Lythom / @fullmontis:
Ahem, yeah, I've never been a talented pixel artist. :s
I might use other graphics in the post compo version, then. Actually, I had considered entering the jam instead of the compo to do so. But making a LD game without designing the graphics at all… It seemed pointless to me. Maybe next time!
I'll think of an immediate feedback sound for the action key too, thanks Lythom! ;)
Regarding the end, yep, it comes rather shortly. I had originally planned an additional scene. I might add it in the post compo version as well. :)
@mkpictures:
Most of the key movement functions (A* algorithm to follow the player, dynamic changes in the map, etc) were already written in my game engine, the Narro Engine. It's then rather easy to script extensive interactive scenes. That's one of the main reasons why I programmed this engine instead of using RPG Maker. I'm relieved to know it works well, I haven't lost my time! :)
Other than that, this was neat. I liked the narration at the bottom of the screen.
Regarding the speed of the girl, I've added frame independent movements to the game engine, it will be featured in the Post Compo build. It should be ready tomorrow. I've been busy fixing some performance issues, sorry for the time it takes!
File "main", line 1
SyntaxError: Non-ASCII character '\xc1' in file main on line 2, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
You need to organize the folder, too, putting the data stuff into a subfolder.