Cubecatcher by zerebruin
Built with Unity3D in C#, Ilustrator (potato), NanoStudio (sound)
Time: approx. 8 hours.
Sadly, I only had time from Sunday afternoon but the theme allowed me to finish something.
Enjoy :)
Time: approx. 8 hours.
Sadly, I only had time from Sunday afternoon but the theme allowed me to finish something.
Enjoy :)
Ratings
| Coolness | 52% | 3 |
| Overall | 2.87 | 882 |
| Audio | 2.00 | 931 |
| Fun | 2.83 | 688 |
| Graphics | 2.18 | 1170 |
| Humor | 2.23 | 549 |
| Innovation | 2.76 | 836 |
| Mood | 2.16 | 1152 |
| Theme | 3.33 | 759 |
I'd say the potato is a little OP in early levels though, I was doing suck and picking up the potato just made for instant wins.
And that would be even better if there was a warning, at least a semi-second before the screen color changing. How many times I hit the wrong color because of that ...
The ending score was a bit off. (It shows a negative time.)
Potato is pretty much the key to win. :)
@Vincenzo: I considered it but I think it's more fun this way. And since the change intervals are regular it's possible to predict them (until they change in the higher levels). If the prevalent tester opinion says it needs a warning, I'll integrate a short colour flash or something in the likes.
@Crefossus: yup, GUI shader vs. diffuse shader means different colour appearance for Color.yellow...didn't have time to fix that but with only 3 colours it's fairly obvious.
Might also be good to make sure you only ever change the active colour to one that exists on the screen and always spawn at least a couple of boxes of the active colour when you collect one - it's pretty frustrating having to sit and wait for the colour to change before you can do anything.
My first game, I didn't read the instructions and thought you had to avoid the potatoes - makes things tricky!