Potatosimplificationarmaggedon by atlantian

[raw]
made by atlantian for LD26 (COMPO)
An experiment has gone wrong. Can you fix what you have broken.

Controls WASD, Enter for Dialog, R to reset level.

There are 5 levels

Ratings

Coolness 48% 1284
Overall 3.16 563
Audio 2.00 931
Fun 2.68 835
Graphics 2.94 623
Humor 2.70 271
Innovation 3.13 543
Mood 2.58 862
Theme 3.58 505

Feedback

donan
28. Apr 2013 · 22:34 UTC
Really cool idea ^^, jumps are a bit tricky to do while moving camera, but overall its nice + the 3d style matches the ld theme :)
adventureloop
29. Apr 2013 · 12:04 UTC
Really cool idea, I couldnt find anything after the brown potato. Awesome entry, it is good to see people working in 3d. Well done Atlantian
naughtyloose
29. Apr 2013 · 22:00 UTC
I couldn't find anything after the first potato :(
egos
29. Apr 2013 · 22:00 UTC
good ide
egos
29. Apr 2013 · 22:02 UTC
good idea
🎤 atlantian
30. Apr 2013 · 01:15 UTC
Thanks for feedback. It's a bit of a puzzle game, there is hints in the dialog. Generally to find the next potato, it has something to do with the colour that has just been unlocked
EdoMiyamoto
30. Apr 2013 · 14:21 UTC
Very good !
matthias_zarzecki
30. Apr 2013 · 14:45 UTC
Nice idea! I didn't like having to return to the sphere though
🎤 atlantian
01. May 2013 · 09:45 UTC
@matthias, yeah, its only the first level though, kind of like a tutorial. In the remaining levels, there is no sphere.
mort96
01. May 2013 · 22:55 UTC
I really like the art style, and the idea of coloring the world :3 Also, potatoes
vilya
01. May 2013 · 23:01 UTC
The levels seemed a bit repetitive, but I really liked the way the colour fills in as you go.
multikorv
01. May 2013 · 23:16 UTC
Cool idea and nicely executed! Really got into the "just one more potato" mood that I've craved for a while. :)
GaTechGrad
01. May 2013 · 23:58 UTC
Reminded me a lot of games like de Blob 2 and Unfinished Swan, where the game starts out blank and you use color to bring life to the world. I couldn't find the potato that fixes flatness. Some background music could have helped set the mood.
bbrown2
02. May 2013 · 03:04 UTC
It's nice that it has a couple full levels, makes it feel more complete, but the levels don't really introduce any concepts not already covered in the tutorial (in particular the level right after the tutorial feels pretty much identical). Good job!
LaceySnr
02. May 2013 · 03:15 UTC
Good to see somebody else abusing Unity's primitives like myself :P

Great concept and good fun, the the end of level sound nearly broke my ear drums :)
🎤 atlantian
02. May 2013 · 09:50 UTC
Thanks for all the feedback. I have learnt lot's from creating the game and the feedback you have given. @LaceySnr, Sorry about your ear drums.
V0ID
02. May 2013 · 14:23 UTC
Very nice idea : ) The most theme fitting game that I played by now.
Sadly I experienced a lot of annoying z-fighting. You should create one mesh for the ground and not put a lot of single boxes in a plane. Thats one common and useful method that you should learn about ; )
Monkokio
02. May 2013 · 20:06 UTC
This game kept impressing me more and more. The first tutorial level was really cute. I was really shocked to find that there was as second level (I thought I had reached the end). The third level was really interesting in a couple of ways, Navigating the super dense buildings with only 2 colors was an neat thing to experience, and jumping over the same set of buildings twice (once before getting grey, and once after) was super charming.
You did a good job!
sudorossy
03. May 2013 · 23:56 UTC
Wow this is really good. The only complaint I have is that the mouse sensitivity is too high. That's it! Really fun!
olkeencole
04. May 2013 · 21:17 UTC
Nicely done! I can't tell you anything you haven't already done. The mouse is a bit sensitive, and the levels could use a bit more of a surprise element. But this is a superb job. I love your use of the clouds as platforms. It's fun figuring out what I need to do to get to the next potato. I look forward to your next game.
Zim the Fox
17. May 2013 · 01:48 UTC
I like the idea, it is creative and works nicely. The game is introduced greatly except for the brown wall. I also love the water texture. There is something awfully wrong with the grass and dirt texture however. You should also capture the mouse and add a sensitivity slider.

Finally, I gave up on level 2 (he second after the intro) because I don't want to repeaat something over and over because I miss a jump. I solved the puzzle, don't make me repeat something over and over again.

Congratulations on making an entry, however!