One Bullet by Potentialing
SWF download: http://ge.tt/4Sr8APf/v/0
Hello, fellow Ludum Dare participants! Being my first time to be a part of Ludum Dare, I'm happy to announce that my team has successfully finished our Jam entry, "One Bullet"!
Definitely worth mentioning, we originally planned this project as a level-based adventure centered as an homage to the story of Buddha, whom sacrificed the non-essential things in his life to achieve true euphoria. In relation to our game, we planned to have it change through 4 scenarios: A complex forest, a water dungeon, volcanic area, and finally a sky palace. We further planned the game to progressively get less and less complex, so by the time the player reached the sky palace, the graphics and music would become completely ambient and abstract. In the end, "minimalism" left us with a much shorter experience, but far from our demise.
While time flew by significantly faster than we had anticipated, we're quite satisfied with our entry, and we hope you enjoy it as well!
Programming: flashygoodness
Art & Game Design: Pix3M
Music & SFX: Potentialing
EDIT: Fixed a game-breaking bug.
Hello, fellow Ludum Dare participants! Being my first time to be a part of Ludum Dare, I'm happy to announce that my team has successfully finished our Jam entry, "One Bullet"!
Definitely worth mentioning, we originally planned this project as a level-based adventure centered as an homage to the story of Buddha, whom sacrificed the non-essential things in his life to achieve true euphoria. In relation to our game, we planned to have it change through 4 scenarios: A complex forest, a water dungeon, volcanic area, and finally a sky palace. We further planned the game to progressively get less and less complex, so by the time the player reached the sky palace, the graphics and music would become completely ambient and abstract. In the end, "minimalism" left us with a much shorter experience, but far from our demise.
While time flew by significantly faster than we had anticipated, we're quite satisfied with our entry, and we hope you enjoy it as well!
Programming: flashygoodness
Art & Game Design: Pix3M
Music & SFX: Potentialing
EDIT: Fixed a game-breaking bug.
| Windows | http://ge.tt/6N5V9Pf/v/0 |
| Web | http://pix3m.deviantart.com/art/Ludum-Dare-One-Bullet-368750924 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21984 |
Ratings
| Coolness | 48% | 1284 |
| Overall(Jam) | 3.78 | 49 |
| Audio(Jam) | 3.85 | 43 |
| Fun(Jam) | 3.42 | 97 |
| Graphics(Jam) | 4.34 | 31 |
| Humor(Jam) | 2.25 | 248 |
| Innovation(Jam) | 4.08 | 13 |
| Mood(Jam) | 3.24 | 182 |
| Theme(Jam) | 3.82 | 88 |
Too many good points, so I will concentrate on the bad ones :P I think there's no dynamic in hits, the hit animation is small and the fact that the ball have to go through monsters ( for gameplay reason ) ruins the impact effect. Maybe making the monter blink/shake/flash and pause + making the fireball stop & disappear during this period would help. I dont like The cheap "splash" death animation either, It really dont suit the gfx rank of the whole game.
Others ideas I had when playing :
- Making the tower gem color change when they will disappear soon
- Let the player crush his own tower to react faster to thoses really annoying green monsters
Great concept. Very original and innovative. I constantly was making interesting tactical decisions to deal with either the eminent threat or try to position myself more generally for the typical threat. That's a pretty neat bit of thinking that emerged from such a simple mechanic.
Well done. Good use of the theme and nice polish.
( That's it I'm afraid, I think all the other points have been covered off already )
It's one of those games on here you'd like to see progress, given some more time and love and ported over to mobile as that would be an ideal platform for it.
I didn't really like the feel though. I think it needs to be precise and crisp, and it feels kind of muddy. I don't know what the reasoning is on having the bullet slow down when it gets near a tower, but from here it feels bad. I'd say that it would also be nice if your cursor had the countdown timer on it.
Oh, the trees at the bottom make important things hard to see :(
I really love this game!
The music and sound effect is so like Seiken Densetsu, for the old good time!
Good job! :D
woo!
Short but fun, glad to hear you guys made it through!
I got up to 19050!
Overall, a fantastic game! Definitely one of my favourites.
- Music is okay.
- Ohhh. This is going to be tough.
- These fast guys are difficult.
- Game over. Final score: 5500.
- Nice minimal take on tower defense.
Keep up the good work!
Loved every aspect of it! Innovative take on tower defense games.