Rebellion: Resistance of Complacency by GreaseMonkey
UPDATE: Due to a race condition, the first release CAN crash when the music is abruptly stopped. While this DOES sound like a "freak accident", it happened to me twice in a row (wrt getting to the end), and I have a dual-core + 2xHT CPU so I'm suprised it didn't screw up earlier. final2 has been uploaded to fix this bug. Hopefully. (This was done with about 6 minutes to spare, and uploaded thanks to TrueShiftBlue's encouragement.)
A potentially familiar-looking game. Yes, this is unfinished. No, I'm not going to leave it for the jam.
Z is shoot, arrows is move, shift is focus. No bombs sorry. No, I'm not increasing the life count. Dodge harder.
If anyone wants to make a Mac build, feel free - you'll need libsackit at: https://github.com/iamgreaser/sackit/
Themewise, I decided to actually AVOID using minimalism where possible, because sometimes, minimalism sucks.
A potentially familiar-looking game. Yes, this is unfinished. No, I'm not going to leave it for the jam.
Z is shoot, arrows is move, shift is focus. No bombs sorry. No, I'm not increasing the life count. Dodge harder.
If anyone wants to make a Mac build, feel free - you'll need libsackit at: https://github.com/iamgreaser/sackit/
Themewise, I decided to actually AVOID using minimalism where possible, because sometimes, minimalism sucks.
Ratings
| Coolness | 26% | 1775 |
| Overall | 2.68 | 1045 |
| Audio | 3.39 | 167 |
| Fun | 2.83 | 688 |
| Graphics | 2.06 | 1242 |
| Innovation | 1.94 | 1276 |
| Mood | 2.50 | 926 |
| Theme | 1.89 | 1350 |
Anyways, first person to post a no-death run on Youtube gets a trophy!
One more thing, is the background supposed to be leaves?
Also, it's LEFT shift to focus.
- This is LOUD!
- The music ain't bad, though.
- Dead. Dead. Dead.
- Is there no way to restart without closing and re-opening the application?
- This is very hard.
Things I would change:
- Everything! What does this have to do with leaves!? What is going on in the background!?
- Restart at the first level if the player dies.
- Reduce the bullet hell juuust a bit.
- Burn your leaves.
Restarting - Yeah, didn't have time to implement that.
Hard, Dead, Reduce - Obviously you need more practice.
Leaves - Feel free to modify the assets. Graphics must be bottom-left-origin 32bpp uncompressed .tga files, and any replacements must be of the same dimensions as the originals.
If you'd like something that's character-building, try this (scroll down to where it says "08/06/28 東方地霊殿 体験版ver0.02a(135M)" then click one of the links at random), and play it on Lunatic: http://www16.big.or.jp/~zun/html/th11dl.html
I would say that's much harder. Yet people can finish it.
I think the waves should've been easier at the beginning.
The bullet patterns are way brutal right off the start that I had to had several tries to get the feel of controls.
A reset after game over is definitely needed.
Though, as much as I like them, I still suck at bullet-hell shooters... Couldn't get very far :-(
Bonus for real game development (C++) :-)
The music and the overall feeling are nice and very Touou'ish, but the gameplay collapses to the collision detection which should be very tight in game like this. Also, the game crashed always when I died.
Hell, I don't even KNOW if it works on Chrome, but here we go:
https://dl.dropboxusercontent.com/u/32094129/em/rebellion/em.html