Abide by xel
Puzzle game made in a few hours due to a busy weekend. Really like the concept but wish I could spend more time refining and developing some of the challenges. My goal was to create a simple but polished puzzle game that gives the player as little direction as possible while still allowing for interesting solutions.
Enjoy!
Enjoy!
| Web | http://matthewvroman.com/dev/ld26/index.html |
| Source | https://github.com/matthewvroman/Abide |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12874 |
Ratings
| Coolness | 40% | 1535 |
| Overall | 3.46 | 275 |
| Audio | 3.14 | 291 |
| Fun | 2.84 | 676 |
| Graphics | 3.81 | 142 |
| Humor | 1.81 | 885 |
| Innovation | 3.64 | 176 |
| Mood | 3.33 | 219 |
| Theme | 3.73 | 371 |
What do you want more. The controls and the theme is minimalistic. Great work ^^
I enjoyed playing it. Though some riddles were really hard XD
My only complaint is that sometimes it wasn't clear if my solution was wrong or if the game wasn't understanding my solution because something was missing its hit target.
For instance when arranging the colors of the rainbow it didn't accept my solution although it was in the order of the rainbow and I also tried reversing it...
I couldn't tell if the game didn't know the order I had the colors in, or if I was supposed to guess your favorite ordering of colors.
All the puzzles are different, which keeps things interesting, though some form of hint, even if just subtly implemented, may be in order at least after the player is stuck for a long time.
I liked the grungy effect and the sharp colors, though I can see how it may get annoying over time.
Bonus points for it being a game that's about something. The game it clearly supposed to depict a brainwashing tool for an "ideal citizen" in a 1984-style dystopic setting, or so my interpretation was, anyway. Teaching you to be a well-ordered, behaving citizen. It was well implemented in the gameplay.
Overall, very good!
Nice mood music and difficult puzzles.
I really loved the last set of puzzles. I think there's a lot more room for experimentation -- truly inspiring!