Block Man by RyanK

[raw]
made by RyanK for LD26 (COMPO)
Block Man. Platformer game where you can toggle activation between red and blue blocks on the fly, that is necessary to complete the game. 12 levels, all unlocked from the start if you wish to skip any.

Controls:
WASD or arrow keys to move
Z or space to jump
X or F to toggle red/blue blocks
Esc or P to pause

Known bugs:
MAJOR: Sometimes the jump doesn't work.
Can stick to walls
Sometimes not dying on spikes.

Ratings

Coolness 56% 3
Overall 2.95 790
Audio 2.64 598
Fun 2.82 700
Graphics 2.21 1150
Humor 2.15 615
Innovation 2.53 971
Mood 2.61 824
Theme 3.15 917

Feedback

KristianGibson
29. Apr 2013 · 10:25 UTC
Nice idea (:
Linus Lindberg
29. Apr 2013 · 10:47 UTC
Solid gameplay but the graphics lacks a bit..
alwaysinbeta
29. Apr 2013 · 10:59 UTC
Pretty good fun. Not sure if it's the post-LD tiredness but found it really hard ;)
justin35f
29. Apr 2013 · 11:28 UTC
Decent game. Controls weren't the best, but I've seen worse today.
mchaza
29. Apr 2013 · 12:04 UTC
Needed to tighten the controls, other than that good job.
🎤 RyanK
29. Apr 2013 · 13:27 UTC
Hi guys - creator here.
I am aware the controls aren't the best. I know the jump key is sometimes unresponsive. Is it specifically the keys I chose or? Personally I would rather use a controller for it though.
Kyle Bolton
29. Apr 2013 · 15:39 UTC
I feel like the player character is a little too slippery. The control scheme itself is serviceable, I just feel like the character should accelerate and decelerate faster. Doing that would tighten up the controls immensely and make the game feel much more responsive. I gave up on the level where you had yellow trampolines at the bottom of pits lined with spikes, because I felt like I couldn't prevent my character from flying into a wall.

Aside from that, I feel like you taught the player the mechanics of the game well. New mechanics were introduced at a steady pace, which kept me interested in playing. Good job!
queader
30. Apr 2013 · 20:28 UTC
Good game, nice idea, but this jumping bug...so frustrating. ;)
MrHalfman
01. May 2013 · 17:16 UTC
Nice gameplay ideas, a little lack of graphism. Not bad :).
reverso13
02. May 2013 · 18:29 UTC
Nice, but too loud the sound of death... =P
sol_hsa
02. May 2013 · 18:30 UTC
If the controls were a little bit more responsive, this could be lots of fun.
Squared Muffin
02. May 2013 · 18:31 UTC
Not a bad game but not brilliant either. Had a few bugs that difficult the gameplay and the sounds turned out to be a bit annoying after 2 minutes.
ming_tea
03. May 2013 · 00:31 UTC
Pretty good game, I think. I think the guy was a little slippery, but still fun.
Tyro
03. May 2013 · 05:34 UTC
I got stuck in the walls a few times, and that level with the spikes on the ceiling and walls where you had to fall into the chasms and bounce to progress seemed near impossible to me. Could be more fun with a bit of polish, for sure. Keep at it!
Muu?
03. May 2013 · 10:37 UTC
Cool idea, but the controls were an huge turn off.

I found a bug at level 12: If the players stands still under the second green platform, it will be pushed off the screen.
Christina Nordlander
03. May 2013 · 15:25 UTC
Not massively original, but a fun and challenging platformer with some nice use of the platform-switching mechanics. Once you iron out those bugs, this'll be a good little game.

One nitpick I have is that the sound effects were quite a bit louder than a music. Which is a shame, because I liked the music a lot.
GameNacho
03. May 2013 · 17:45 UTC
Neat game, I like all the different game mechanics!
lpcustom
03. May 2013 · 21:21 UTC
I like the color switch concept. It makes for an interesting platformer.
SneakySalmon
03. May 2013 · 23:20 UTC
I found this really fun, if not a bit challenging due to the slippery movement but managed to get through all of the levels. Nice job :D