Door by hockeygoalie5
Created in Java using Slick and LWJGL. Maps created with Tiled. Sounds generated by Bfxr.
- Use W, A, S, and D to move
- Reach the rainbow block at the end of the maze
- Gray blocks are through which you can not pass
- Colored and white blocks allow you to pass if you are of the same color
- Use splotches of paint to change your color
- Combine primary colors into secondary colors
- Water (light blue puddle) clears your color to white
- Potato
- Use W, A, S, and D to move
- Reach the rainbow block at the end of the maze
- Gray blocks are through which you can not pass
- Colored and white blocks allow you to pass if you are of the same color
- Use splotches of paint to change your color
- Combine primary colors into secondary colors
- Water (light blue puddle) clears your color to white
- Potato
| Windows | http://www.mkalash.com/ld26/door.zip |
| OS/X | http://www.mkalash.com/ld26/door.zip |
| Linux | http://www.mkalash.com/ld26/door.zip |
| Mirror (Windows, OS/X, Linux) | http://www.mediafire.com/?c1q4908195yuxkn |
| Source | http://www.mkalash.com/ld26/doorsource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=6528 |
Ratings
| Coolness | 68% | 3 |
| Overall | 3.11 | 619 |
| Audio | 2.64 | 598 |
| Fun | 3.05 | 496 |
| Graphics | 2.47 | 993 |
| Humor | 1.83 | 863 |
| Innovation | 3.39 | 352 |
| Mood | 2.84 | 584 |
| Theme | 3.16 | 912 |
Are you Belgian? They have problems with connecting to HostGator, for some reason. Here's a mirror: http://www.mediafire.com/?c1q4908195yuxkn
Nope, I'm German. :) The mediafire-mirror worked, thank you!
Some little comment about your game: I liked the mixture-mechanics, but I experienced the whole game itself as too slow.
I loved the color mixing but I found the puzzles to be pretty obvious and uninteresting. I think it's the fault of the puzzle design, not the game mechanic. In this case, I found that there was a pretty obvious path through the maze and I just had to keep running and splashing through whatever I happened to encounter.... not a lot of thought required.
Reducing the number of wash stations would force me to plan my moves better. It would be fine if I got stuck as long as you gave me a way to reset. I saw some areas with so many colored exists that it looked like you were just trying to make it impossible to be stuck. That's kind of you... but not very mentally taxing on me.
As you flesh out this game, consider playing with patterns in additions to colors... maybe there are red and blue striped doors. Maybe the side of me that gets colored by the puddle depends on the direction I run into it. There are opportunities in your mechanic to gradually introduce a lot more variety in your levels.
Also, music and sound need attention. The music was dreary and there really wasn't sound. And, it took me a while to realize I had won the game. You could score me on time and display a win screen but I think it would be more interesting to score me on the number of times I washed off.
Hope this comment is helpful. You did well. I enjoyed your game. You're on the short list of games that I've beat for this compo.
See, the main mechanic is really interesting, but it's never put to good use. The puzzles are actually about the right sequence, not the right mix of colors. And the right sequence is always pretty obvious.
Controls should be a little tighter, too. The character should move a little bit slower - this is a puzzle game, so there's no rush :)
Finally, I had some trouble seeing the white blocks. Maybe you could make the wall blocks somewhat darker in tone.
All in all, a good idea with huge potential for mind-boggling puzzles. I had thought about this same color-mixing concept for my own game, but I tossed it aside, painting it (oops!) as too uninteresting. You proved me truly wrong.
Congratulations! :)