Rex Galaxy and the SpaceSkull by Ret44

[raw]
made by Ret44 for LD26 (COMPO)
Controls: Arrow Keys - movement, Ctrl / Z - shooting. Shoot to start the game.


Rex Galaxy and the SpaceSkull is remake of nonexistent game for a nonexistent game console based of nonexistent action science-fiction comedy adventure political thiller blockbuster. The movie tells the story about Rex Galaxy - defender of the stars. His mentor, Dickard sends him to the outer systems to fight with SpaceSkull, the evil skull from outer space. Together with his companion Loia Mergana, and his faithful robot Fender, he travels through time and space to find his destiny. This game recreates the climatic finale, when Rex flies through asteroid belt to face the SpaceSkull.

Big thx to guys from Blue-Brick for organizing live jam in their studio, an providing professional equipment and hosting. Also great thanks to anyone who attended on Ludum Dare 26 Lodz!

Ratings

Coolness 71% 3
Overall 3.00 721
Audio 2.46 694
Fun 3.13 423
Graphics 2.75 770
Humor 2.81 230
Innovation 2.11 1204
Mood 3.17 337
Theme 3.70 393

Feedback

3.14
29. Apr 2013 · 18:53 UTC
Defeatet the boss twice, scored over 3500. How can beat this?
zompi
29. Apr 2013 · 19:33 UTC
Old console = minimalism. Good controls, nice shooting, rather difficult. Just fun ;)
sfernald
29. Apr 2013 · 21:15 UTC
Remind me of astrosmash from the Intellivision! Good job replicating the 8bit console era. Definitely minimal back then, lol.
ToastyAbraham
29. Apr 2013 · 21:20 UTC
Awesome boss at the end but needed more variation in it's attacks top keep the fight interesting
Robert
29. Apr 2013 · 21:24 UTC
Now _that's_ a retro game.
aare
29. Apr 2013 · 22:56 UTC
I love the effect that collecting powerups has on the ship. There is no such thing as to many spaceships :P
Jellycakes
30. Apr 2013 · 00:07 UTC
Was a nice shooter, definitely fit the theme. The sounds were a little repetitive and I would say include the story in the game because that adds to the feel of something else going on. Other than that, Nice job!
evoker
30. Apr 2013 · 13:30 UTC
Love the retro aesthetics. Bonus points for the box art.
elbowroom
30. Apr 2013 · 13:32 UTC
Very good entry, I liked the style and the mood of the game. The gameplay was a bit unbalanced and boss battles could use more work (too predictable and easy).
rxi
30. Apr 2013 · 13:38 UTC
Loved the box art, I recall seeing it during the 48hours in one of your posts.

Very nostalgic feel to it. I think some of the collision detection was a little off (when the boss is firing at you for example) though this feels like it added to ghetto feeling of playing old Atari 2600 games.
robotality
01. May 2013 · 14:51 UTC
you captured the atari feeling really wonderful -> Childhood memories. And damn it was hard. :D overall great game.
jacklehamster
01. May 2013 · 16:20 UTC
Perhaps for your next game, one thing you should know is that CTRL+ARROW on a Macbook is a shortcut that switches to a different screen. So yeah, I kept running into that when playing this game.
🎤 Ret44
01. May 2013 · 20:46 UTC
@jacklehamster - Thanks, good to know about that. I've added additional fire button under the 'Z' key.
vilya
01. May 2013 · 22:16 UTC
How are you supposed to start the game? Space didn't work, nor enter. I eventually tried mashing every button on the keyboard and one of them started it, but I've no idea which. Likewise for firing. I'm a bit puzzled...
Waynetron
01. May 2013 · 22:16 UTC
Took me a while to find the button that starts it! Turns out it was ctrl. Also CTRL-ARROW is not very good on the mac. Keeps activating the switch screen stuff.
berareu
03. May 2013 · 09:55 UTC
Nice retro game! I really liked that to kill the boss you have to destroy him pixel by pixel...very cool!
PabloAlexandre31
04. May 2013 · 20:39 UTC
Good Job!
onzephyr
04. May 2013 · 20:41 UTC
matched the atari esthetic well. bonus points for the great box art.
MinionStudios
06. May 2013 · 15:30 UTC
Freakin Space skull. Nice work on this. almost an Atari Classic!
paulopn
09. May 2013 · 17:27 UTC
Awesome work on the boxart and on getting the Atari "feeling". It was a bit imbalanced, though...A bit too hard during the stage and too easy during the boss. Also, for some reason, the ship goes down a level when you enter the boss fight.
Fun =D
Xanjos
11. May 2013 · 18:43 UTC
Loved the retro feel of the game. Fits the theme really well.
sP0CkEr2
12. May 2013 · 04:18 UTC
cool game -- throw back to old games -- even the sound effect -- great!
swizzcheez
14. May 2013 · 16:37 UTC
A spectacular use of the theme. Felt very Atari.
GarethIW
15. May 2013 · 13:38 UTC
Extremely retro in-game and on the boxart! I found the green ships to have too high a rate of fire though. Either that or I suck.
alts
20. May 2013 · 06:20 UTC
Just a note, respawning doesn't seem to work in Firefox. Switched to Chrome and it worked. Might want to look into that.
Jesse111
20. May 2013 · 22:21 UTC
I love the attention to classic games.
Was the destructible boss a Gorf reference?
Is Dickard an AVGN reference?
Good job!
Seemed like there might have been a bit of a bug with the powerups - My ship would randomly revert to a single ship and then be unable to become a double or triple ship again.