Composition Number 10 by TeamQuadratic

[raw]
made by TeamQuadratic for LD26 (JAM)
Hello, and thanks for taking the time to check out Composition Number 10, by Team Quadratics. The game is loosely based off of the art piece by the same name by Piet Mondrian. Some important notes:
-The controls are arrow keys to move around
-There are several minigames, the instructions of which are given prior to the game beginning
-There may be some bugs, but if you report it, I'll do my best to fix it.

Credit for the game goes to the following people in Team Quadratics.
Wizered67 - Programming
Pandadog123 - Graphics, sound effects
Hoovyscoot - Graphics
Viper104 - Graphics, testing, programming
Kayfon - Music

Enjoy and let us know what you think :)

NOTE: There is a bug where you will get stuck if you try to go through the locked door without the key. This is corrected in the Kongregate Post Compo version.

NEW: I've added a Post Compo version on Kongregate. This version includes MINOR bug fixes, as well as integration with Kongregate's high score system, so you can compete to get the highest score or the fastest completion time.

Ratings

Coolness 100% 1
Overall(Jam) 2.81 397
Audio(Jam) 2.90 275
Fun(Jam) 2.66 368
Graphics(Jam) 2.09 523
Humor(Jam) 2.33 221
Innovation(Jam) 3.00 259
Mood(Jam) 2.58 386
Theme(Jam) 3.15 321

Feedback

GameNacho
30. Apr 2013 · 00:57 UTC
I liked the rpg going into combat style, the button pressing battle was pretty tough, overall pretty fun
saampahlavan
30. Apr 2013 · 01:09 UTC
My game is also based off of Mondrian's work. I enjoyed most of the little mini games
Puzzlem00n
30. Apr 2013 · 01:20 UTC
Minigame combat is something I like, but it does get annoying. I found myself groaning when I couldn't avoid the enemies. Which reminds me, the fact that you move faster diagonally, while helpful when avoiding them, might not be something you guys desire. Also, I wouldn't have based so many minigames off reaction time. It sets you up for a very limited audience.

I made a game based off Mondrian and his De Stijl movement as well, so I was interested to see how you guys used it.
CherryNukaCola
30. Apr 2013 · 02:41 UTC
Really interesting combat mechanics!
sP0CkEr2
30. Apr 2013 · 02:45 UTC
interesting idea -- i like the concept of the game in a game -- little frustrating when the guys could catchup all the time -- could not figure out if there were other rooms -- nice effort everyone.
ahm99
30. Apr 2013 · 02:54 UTC
This is interesting. I haven't seen anything like it before. More minigames would have been nice. Good job :)
Alex Rose
30. Apr 2013 · 04:23 UTC
I didn't lose any of the battles but it suddenly popped up something along the lines of "You lost in combat" and then crashed my browser.

Otherwise nice :P .
🎤 TeamQuadratic
30. Apr 2013 · 04:24 UTC
I honestly can't really explain that xD

Thanks for all the comments everyone.
DaveDobson
30. Apr 2013 · 06:38 UTC
Neat idea; I liked the quotes. The minigames were a cool feature. I sometimes had trouble moving diagonally. Fun game - the ending was a little abrupt. Nice background music!
Daniel H
30. Apr 2013 · 17:38 UTC
awesome game. I really liked the wario-ware styled minigames. The soudtrack was cool and it was fun. short though.
Sylvain.p
30. Apr 2013 · 21:21 UTC
It's look like a kind of Wario ware with "Seven heaven" music.
Phase
01. May 2013 · 03:39 UTC
The minigame style combat was rad (Disliked rock paper scissors though). I also really like collecting the quotes in chests. The enemies not being able to move diagonally made them a lot easier to avoid.
rzfmzn
02. May 2013 · 02:02 UTC
You could change the "red" for other collors to indicate which minigame it represents. Example: red = basket; purp = button smash, etc.
Loved the idea =O)
ZYXer
02. May 2013 · 02:03 UTC
Really like the combat. Nothing better than repeatedly smashing a key like a mad man to give you the sense of winning. xD
CataclysmicKnight
02. May 2013 · 02:10 UTC
Such a fun way to handle combat! The letter pressing minigame where you have to repeatedly press the letter that pops up was VERY difficult though and I always got slaughtered... DOH! Loved the quotes btw!
Grouflon
02. May 2013 · 02:12 UTC
Hard to beat the letter-entry mini game with an AZERTY keyboard ;)
cahman
02. May 2013 · 02:16 UTC
I thought the music was really nice, and the game was pretty good. I found moving between the mouse and keyboard a little jarring. If you could just move with the WADS, and replace mouse clicks with space press or something, I think the game would flow better. But still, a good entry!
zatyka
02. May 2013 · 02:17 UTC
I definitely enjoyed that and dug the music. Keep up the good work!
Husky
02. May 2013 · 08:05 UTC
I like your concept, multi gameplay in one game is so charming.
Good job :P
StMatn
02. May 2013 · 20:14 UTC
Great job! The shootout minigame was a bit unforgiving, but challenging as well. Music wass pretty cool;)
GetFun
02. May 2013 · 20:47 UTC
I liked a lot the idea of minigames during combat =) gratz
graytest
02. May 2013 · 20:51 UTC
Loved the music! Mp3 available? :) I also liked the mini games. Could need some polish, but overall very nice!
Ariake81
02. May 2013 · 20:53 UTC
Good use of mondrian in the level design and an interesting twist on a rpg fighting style and puzzle/mini games, i like the atmosphere but would benefit from in game music
gameXcore
02. May 2013 · 20:55 UTC
... I think I now have a broken keyboard ...
ethankennerly
03. May 2013 · 05:09 UTC
Wonderful music composition. If you continue to develop this, have you considered clarifying or simplifying the meter mini-game?
dick_claus
03. May 2013 · 05:11 UTC
I love minigames! Congrats!
mebibyte
03. May 2013 · 05:13 UTC
Very fun. The minigames were cool! I was able to avoid the battles pretty easily after a while, but the ending was great!
davidpeter
04. May 2013 · 03:03 UTC
The web version has a bug where when I tried accessing the locked door, it made me keep walking past it. I couldn't stop walking :(

Fun minigames, and a nod to your use of Mondrian!
🎤 TeamQuadratic
04. May 2013 · 04:00 UTC
Sorry about that, I noticed that a bit late, but it is fixed in the Kongregate version if you want to try that.
joekinley
05. May 2013 · 21:03 UTC
The mini games were very tough and unforgiving. I tried to beat them but they were really hard. Then I tried to avoid most of them, but they are just not very avoidable at all. So it turns out very hard.

Then I apparently went the wrong way, into the door to the south but I had no key, still it went further automatically and never came back.

Nice idea with all the mini games though. Good work.
🎤 TeamQuadratic
05. May 2013 · 21:09 UTC
@joekinley Thanks for the feedback. I commented right above about the key issue, and its already been fixed on the post compo version. As for the minigames, a lot of people seemed to think that they were easy to avoid. Have you tried moving diagonally, because that seemed to work pretty well. Personally, I don't think the minigames were too difficult, with a possible exception being the button mashing one. Did you find all of them to be tough?
Ryusui
08. May 2013 · 06:52 UTC
The idea of minigame battles is interesting, but the minigames themselves are a chore to play - and rock-paper-scissors is pure luck, which is more frustrating than anything. Also, the pop-up dialog boxes are incongruous - couldn't you have implemented those kinds of messages in-game?

And speaking of which, why is there an ellipsis in "You were defeated...in combat!" Was I supposed to believe I was defeated in some other context?
🎤 TeamQuadratic
18. May 2013 · 19:32 UTC
Some issues with the Kongregate version; it likely won't be working correctly right now.
Brassawiking
19. May 2013 · 17:22 UTC
There are just too many enemies which makes the flow limp throughout the game.