NoBility by GFM
NoBility (as is No aBility... don't ask... time was short) is a game about solving puzzles with only the necessary skills. That is, if the puzzle requires jumping, you'll only be able to jump! (but moving is always enabled)
Things should get complicated when you must decide which ability will be more usefull to make the next step.
Controls:
Arrows to move
'x' to jump
Er...
The game is far from complete... I didn't expect puzzles to be so hard to design (I knew it would be, but still...). xD
Think of this as a demo. You get the basics of the gameplay there.
The absence of stage 6 is intentional... I couldn't fix a bug and there was no time to remove it completely... so I just set the game to skip it. =X
Things should get complicated when you must decide which ability will be more usefull to make the next step.
Controls:
Arrows to move
'x' to jump
Er...
The game is far from complete... I didn't expect puzzles to be so hard to design (I knew it would be, but still...). xD
Think of this as a demo. You get the basics of the gameplay there.
The absence of stage 6 is intentional... I couldn't fix a bug and there was no time to remove it completely... so I just set the game to skip it. =X
Ratings
| Coolness | 100% | 1 |
| Overall | 3.02 | 717 |
| Audio | 3.20 | 259 |
| Fun | 3.09 | 458 |
| Graphics | 2.94 | 623 |
| Humor | 2.32 | 487 |
| Innovation | 2.92 | 721 |
| Mood | 2.78 | 651 |
| Theme | 2.82 | 1143 |
@gmaker, press space to remove the text popup and you will be able to see your character.
I failed at managing well my time, so I wasn't able to make more levels... =/
But I'll make a postcompo version! =D
(And I'll also fix the window, to avoid it from being in front of the player xD)
It was pretty fun, could do pretty well with a little more work.
@killerstarbunny
Why is that? You haven't got flash? Afaik, flash can be play on any of the major OSs.
@ataxkt
Well, I can't completly disagree... but I needed some way to tell the controls, and I've learned that no one read instructions... xD
So I decided to do it through a narrator and ended adding a backstory (kinda).
At least, I've already fixed it's position (and made it's alpha=0.75%) for the postcompo. =D
What was here, however, had some nice polish (I like the dust you kick up especially).
As for the actual game, it's solid. Polished gameplay and a fun mechanic, although I misunderstood it at first and thought that I'd literally only be able to jump/move/perform one specific action per stage. The graphics did their job well, and the music was fitting. Just add some more levels, traps, and abilities and you'll have yourself a fine little platformer. :)