Extermitrons by inko

[raw]
made by inko for LD26 (COMPO)
A Space station in space is overrun by space bugs. You are commanding a group of 3 brave robots with the mission to save the day and blow stuff up.

I have to admit I kinda got off topic after the first day. The idea was to take a very complex and input heavy genre like realtime-strategy and remove everything up to its bare essentials. You have a single way of interacting with your robots to fight the bug hordes so instead of giving them active targets or selecting abilities, it becomes more about the positioning of the characters to each other. This different pacing also needs a faster selection system.
Now I'm honestly not sure if there is anyone apart from myself that actually enjoys this selection system but I find it quite fun. Very experimental and takes a while to get used to, but fun none the less.

Unfortunately I majorly ran out of time at the end which resulted in super messy code and a lot of cuts. But oh well, here it is world: Extermitrons!

Feedback

Follett
29. Apr 2013 · 03:41 UTC
This was a ton of fun to play! Loved it.
matthias_zarzecki
29. Apr 2013 · 15:58 UTC
A real-time-strategy-action-thing? Impressive!

Love the idea and evironment. Took me a while to figure out how to control guys though.
jordo834
29. Apr 2013 · 20:58 UTC
Awesome! It's a really fun game and I'd love to see you take it further outside of LD!
ataxkt
29. Apr 2013 · 21:16 UTC
This is an insanely cool concept - I love how you control the guys! I found the pace of the game started frustratingly slow though, standing around hacking wasn't very fun, even if I could split them up for efficiency.
MinionStudios
06. May 2013 · 14:00 UTC
Love it! That control scheme is perfectly great. Poor number 3 got it when we got surrounded. Love the animations too.
Uhfgood
15. May 2013 · 23:07 UTC
This is pretty cool, it still fully fit in the theme and yet is somewhat complex. I'll have to play it more later. Only problem was, number 2 was killed off, and he was the one that was supposed to be hacking, so need a way to mitigate that, maybe make the others able to do it but at a much slower pace, also bugs should show up when you're hacking, to give that extra element of the clock ticking.
Benjamin
16. May 2013 · 15:10 UTC
Great game, very impressive ammount of work for a 48h compo. I'm not sure if red and green have special habilities ( other than guns characteristics ) but I think the game definitively need a corpse remover class :) I spent a lot of time waiting them to disappear to pass a door or continue to shoot the remaining aliens. Apart of that the game is well balanced and really success to deliver the cornered space marines vs alien fights atmosphere
Jezzamon
17. May 2013 · 11:26 UTC
I like this!

It wasn't THAT minimalistic, but was at least kinda minimalistic.

The sound effects that played when you selected a player, (made in sfxr I'm guessing) unfortunately clashed with each other... would've been cool if they harmonised.

I couldn't complete any of the goals, but I still had fun. I liked the way the enemies' bodies piled up, and blocked more enemies chasing you.