Darkling by Sloof

[raw]
made by Sloof for LD35 (JAM)
"Story":
Darkling is a game about a unique wood sprite with the ability to vaguely alter his seemingly simple body, but this also grants him incredible abilities. This sprite is searching endlessly for his kin, other Darklings, but they seem to not exist entirely.
In the forest, he finds only slight variations of sprites he's already seen which are not much like him: the violent Dusklings and the friendly Evenlings.

With the ability to absorb energy taken from or freely given by others, the Darkling can more closely imitate aspects of other sprites and expand his already unusual set of skills.

This journey has no end, but it is one that must be made.


Gameplay:
This game is an endless platformer with a focus on simple, yet pleasant aesthetics and an experimental combat system.


The TEAM:
Sloof Games is a diverse team of talented and devoted developer(s) dedicated to bringing new and wonderful experiences to life through gaming; specific credits as listed below:

Direction by Ducky
Concepts by Ducky
Artwork by Ducky
Animation by Ducky
Music by Ducky
Sound Effects by Ducky
Coding by Ducky
Press (or lack thereof) by Ducky
Jokes that aren't funny by Ducky

Ratings

Coolness 33% 1754
Overall(Jam) 3.00 751
Audio(Jam) 2.88 520
Fun(Jam) 2.76 826
Graphics(Jam) 3.65 365
Innovation(Jam) 2.53 926
Mood(Jam) 3.59 206
Theme(Jam) 2.94 818

Feedback

WeaverDeveloper
19. Apr 2016 · 17:39 UTC
Not bad. Gameplay is smooth and the enemy movements look dynamic, plus the shapeshift mechanic is interesting. Only issues are that the music gets tiring very quickly, the executable is quite large, and I get this error when I die:
___________________________________________
##################################
FATAL ERROR in
action number 1
of Create Event
for object Puff1b:

Push :: Execution Error - Variable Get 20.depth(19, -1)
at gml_Object_Puff1b_Create_0 (line -1) - <unknown source line>
###################################
JALgames
19. Apr 2016 · 19:07 UTC
I really like the dark feeling that both the art and the music convey. The gameplay is also not bad.
Skruffye
19. Apr 2016 · 19:12 UTC
Art is pretty nice, and things seem to run smoothly, but I had basically no idea what I was doing. Apart from the instructions (which didn't seem to help), there wasn't any tutorialisation in the game. I ended up stuck in a form that couldn't do anything and then I died, getting the same error as WeaverDeveloper.
Overall, interesting little game, would just like to have a better idea of what I'm supposed to do!
Zayron
19. Apr 2016 · 19:14 UTC
I really like the atmosphere of this game. I'm not sure if I knew what I was doing but it was fun. The only thing I seen was my attacks seems to stop working when I changed forms.
Palys Plays
19. Apr 2016 · 19:30 UTC
I like the mood of the game. The music though is a little bit too repetitive.
pixzleone
19. Apr 2016 · 19:53 UTC
Very nice graphics, but gameplay is a bit slow.
Overall very good job!
RNanoware
23. Apr 2016 · 23:05 UTC
It seemed like a cool concept, but unfortunately on my machine I found that it began to stutter and lag too seriously to make extended gameplay worthwhile. Based on the first minute or so while it ran smoothly, I was thoroughly impressed with the graphics and smooth controls; it seems like a great concept to expand upon!
terryg
28. Apr 2016 · 22:21 UTC
The game looks pretty nice. The gameplay mechanics are a bit confusing.