Ten Space by Thomas Bowker
Ten Space is a simple but stylised action rhythm game.
Listen to the geometry and match their patterns to survive.
I had some time to implement some online features so be sure to check them out as well!
The game is very hard, and I wanted to keep it this way. Ludum Dare games are usually given a very short attention time and didn't want to waste anyones :).
Controls:
Left and Right arrow keys to deflect incoming geometry, but only when it's _close_ to you and inside the hexagon zone. You also will have to match the _colour_ of the incoming projectile to deflect it correctly.
Listen to the geometry and match their patterns to survive.
I had some time to implement some online features so be sure to check them out as well!
The game is very hard, and I wanted to keep it this way. Ludum Dare games are usually given a very short attention time and didn't want to waste anyones :).
Controls:
Left and Right arrow keys to deflect incoming geometry, but only when it's _close_ to you and inside the hexagon zone. You also will have to match the _colour_ of the incoming projectile to deflect it correctly.
Ratings
| Coolness | 73% | 3 |
| Overall | 3.45 | 283 |
| Audio | 3.58 | 102 |
| Fun | 3.17 | 383 |
| Graphics | 3.48 | 271 |
| Humor | 1.60 | 998 |
| Innovation | 3.39 | 352 |
| Mood | 3.43 | 173 |
| Theme | 4.00 | 153 |
The idea is great and the game is fun. The game is really simple to play, only two buttons, but become more tricky with time. Good work.
The tolerance for error is also really, really tight - if the shape isn't right on the barrier, you'd miss (the game says, "In the zone" but it's more like "activating the shield" to deflect them).
The fact that the notes didn't correspond to left/right, and how the shapes randomly appeared gave this game a really, really hard learning curve.
WIth some tuning, and more gradual ramping up in difficulty I can see this being really cool though. I really did give this game a shot, played like 10 or 15 times to try to get it but my mind can't wrap around it :(
Some criticisms: the sounds didn't always intuitively match up with the arrow keys. I would almost prefer it was something like if the pitch goes down, press left, if it went up, press right, not sure if that would make the game too easy. Or maybe in higher difficulties use all four arrow keys. Sometimes the screen would become really clustered and it would be hard to predict when the shapes were going to be in the zone to press the keys. Maybe some different sounds other than the current ones to switch it up sometimes.
Interesting take on the theme, I think it worked out pretty well. And you even mentioned to get a leaderboard up and running, all in 48 hours. Well done.
At first I didn't notice the corresponding colours on the arrows so I didn't have a clue why I was missing the objects, but when I worked out that I got through to the third level.
Interesting... It's got potential, but better tutorial information or earlier levels would make this much easier. For example, a first level where you only have to repel triangles and then a level with only squares would get across the idea in ten seconds, saving on a longer period of frustration.
Good implementation and it fits the theme well, and good audio too.