BLoX by ThirteenWB
Issues:
There are some issues with the Java Web Applet on some systems.
There are no dependencies, however Java must be installed.
Overview:
BLoX, or "Blocks and a Lot of XOR" in full, is a tile-based game where you run around fighting the evil non-conforming coloured squares that have invaded your massive (read: infinite) dungeon.
Levels are procedurally generated as you descend and there is a levelling system that rewards you for your progress with more power and abilities (there are only two abilities to be gained, sorry).
The controls can be found on the tutorial section of the game. This can be visited at any point without loss of progress and the enemies there will even give you experience... but that's kind of boring.
Explore down the multicoloured levels and let me know if you enjoy it! It has been a fun two days, even if I do have an exam in ten hours :/
Edit: Removed the web version of the game as it just refuses to work as I want it to, sorry.
There are some issues with the Java Web Applet on some systems.
There are no dependencies, however Java must be installed.
Overview:
BLoX, or "Blocks and a Lot of XOR" in full, is a tile-based game where you run around fighting the evil non-conforming coloured squares that have invaded your massive (read: infinite) dungeon.
Levels are procedurally generated as you descend and there is a levelling system that rewards you for your progress with more power and abilities (there are only two abilities to be gained, sorry).
The controls can be found on the tutorial section of the game. This can be visited at any point without loss of progress and the enemies there will even give you experience... but that's kind of boring.
Explore down the multicoloured levels and let me know if you enjoy it! It has been a fun two days, even if I do have an exam in ten hours :/
Edit: Removed the web version of the game as it just refuses to work as I want it to, sorry.
| Runnable Jar File (All Operating Systems) | http://www.doc.ic.ac.uk/~gds12/dare26/BLoX.jar |
| Compiled Tar with Source | http://www.doc.ic.ac.uk/~gds12/dare26/compiled.tar |
| GitHub (Source) | https://github.com/gds12/Ludum-Dare-26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22557 |
Ratings
| Coolness | 60% | 3 |
| Overall | 3.29 | 427 |
| Audio | 2.29 | 788 |
| Fun | 2.94 | 595 |
| Graphics | 2.97 | 601 |
| Innovation | 2.82 | 790 |
| Mood | 2.84 | 584 |
| Theme | 3.91 | 218 |
Good job !
I'm serious, simple, minimal and right on the spot. Amazing.
Sorry I completely forgot to mention that in the tutorial. If you don't get attacked for a certain amount of time your health begins to recharge. :/
@Andrei
I was wondering whether or not to include one, I didn't really want to make the window too congested with stats but I could make it part of the pause menu in a later version.
Thanks for the comments everyone. :)
Really simple and enjoyable game, fits the theme really well!
What you have made here, in effect, is Call of Duty without the shooting. I don't know if that was your plan, but it's worked out that way. I leave it to you whether that is a good thing or not.
I quite liked the sound effect, and the levels had a good style to them.
It got difficult REALLY fast p_p
@DST: Thanks, luckily I didn't make any mistakes while coding that bit of it else I would've spent ages trying to fix it. :)