OnlyOne by mrexcessive
My little game, finished at last... There are 7 main levels, then Harder repeats with no control hints showing and maps inverted.
Only keys used are WASD and R, only R is useable all the time - to reload current level.
Besides the excellent Unity, I also used: 2D toolkit, PaintShop Pro X3, Audacity, Visual Studio C# 2010 Express, FileZilla, HydraIRC, SFXR, erm... Notepad. I adlibbed the piano myself for the Death music.
Source does NOT include tk2d itself, nor Unity standard assets folder.
I have only tested Windows, and Web on Chrome and IE.
Thanks to Limb_Clock for testing on OS/X!
If it doesn't work for you please let me know mrexcessive@gmail.com and I'll do what I can, any error messages or screenshots/descriptions of problems appreciated.
If you enjoy it please let me know.
Thanks for the fun weekend!
MrExcessive
03May13 - uploaded new OS/X build set to fullscreen after a bug report on screen resolution.
Only keys used are WASD and R, only R is useable all the time - to reload current level.
Besides the excellent Unity, I also used: 2D toolkit, PaintShop Pro X3, Audacity, Visual Studio C# 2010 Express, FileZilla, HydraIRC, SFXR, erm... Notepad. I adlibbed the piano myself for the Death music.
Source does NOT include tk2d itself, nor Unity standard assets folder.
I have only tested Windows, and Web on Chrome and IE.
Thanks to Limb_Clock for testing on OS/X!
If it doesn't work for you please let me know mrexcessive@gmail.com and I'll do what I can, any error messages or screenshots/descriptions of problems appreciated.
If you enjoy it please let me know.
Thanks for the fun weekend!
MrExcessive
03May13 - uploaded new OS/X build set to fullscreen after a bug report on screen resolution.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.91 | 835 |
| Audio | 2.20 | 848 |
| Fun | 3.00 | 538 |
| Graphics | 2.09 | 1224 |
| Humor | 1.79 | 899 |
| Innovation | 3.45 | 296 |
| Mood | 2.47 | 952 |
| Theme | 3.33 | 759 |
With better graphics and audio it could have been a real contender!
It lacks a certain punch, though; some more "daring" level design. And it certainly would benefit from a post-compo redesign on the visual side. But, all in all, the important thing is there: the core idea and game mechanics.
Keep it up! :)