OnlyOne by mrexcessive

[raw]
made by mrexcessive for LD26 (COMPO)
My little game, finished at last... There are 7 main levels, then Harder repeats with no control hints showing and maps inverted.

Only keys used are WASD and R, only R is useable all the time - to reload current level.


Besides the excellent Unity, I also used: 2D toolkit, PaintShop Pro X3, Audacity, Visual Studio C# 2010 Express, FileZilla, HydraIRC, SFXR, erm... Notepad. I adlibbed the piano myself for the Death music.


Source does NOT include tk2d itself, nor Unity standard assets folder.

I have only tested Windows, and Web on Chrome and IE.
Thanks to Limb_Clock for testing on OS/X!
If it doesn't work for you please let me know mrexcessive@gmail.com and I'll do what I can, any error messages or screenshots/descriptions of problems appreciated.

If you enjoy it please let me know.


Thanks for the fun weekend!
MrExcessive

03May13 - uploaded new OS/X build set to fullscreen after a bug report on screen resolution.

Ratings

Coolness 100% 1
Overall 2.91 835
Audio 2.20 848
Fun 3.00 538
Graphics 2.09 1224
Humor 1.79 899
Innovation 3.45 296
Mood 2.47 952
Theme 3.33 759

Feedback

馃帳 mrexcessive
28. Apr 2013 路 11:32 UTC
3 levels now... a sort-of tutorial by levels approach.
SuperlevelSebastian
28. Apr 2013 路 13:36 UTC
The Windows-download-link doesn't work.
馃帳 mrexcessive
28. Apr 2013 路 14:00 UTC
@SuperlevelSebastian think I fixed that now, thank you for reporting.
馃帳 mrexcessive
29. Apr 2013 路 04:14 UTC
If someone could check the Linux version I'd be very grateful! Will ask in IRC once back from work...
VDOgamez
29. Apr 2013 路 05:34 UTC
While the graphics are a little silly, looking, this is a pretty neat maze idea. The fact that your ability to move a direction can get taken away again adds to the depth. It's kind of unpolished, and short, but it's definitely creative.
mortus
29. Apr 2013 路 07:48 UTC
Great idea, I liked it. First game so far that I'm sad has ended so fast (though I played not so much yet).
Tozy
29. Apr 2013 路 07:53 UTC
Innovative mechanic! I don't liked the other aspects of the game that much. The first levels make a good tutorial, congratz!
馃帳 mrexcessive
29. Apr 2013 路 16:34 UTC
Thanks for the nice comments... yer apologies graphics, programmer art ftw !
nintendoeats
29. Apr 2013 路 17:17 UTC
Hey, that's really good! A neat mechanic and stellar tutorialization!
Languard
29. Apr 2013 路 17:55 UTC
While it fits well with the theme, it otherwise feels like an average puzzle type game.
hnjslater
29. Apr 2013 路 18:40 UTC
Pretty cool, looked a bit pants on my monitor, the levels were right down the bottom left hand side, barely on the screen! Very good mechanic though
Mythalore
29. Apr 2013 路 18:41 UTC
Very innovative puzzle game, well done!
kewry
29. Apr 2013 路 19:12 UTC
Amazing concept, quite fun and challenging
nseward
29. Apr 2013 路 20:24 UTC
Great puzzler. I love the tutorial levels. So few spend the time to make the game easy to approach.
siondream
29. Apr 2013 路 21:04 UTC
Great concept, I loved the puzzle-maze style and the restrictions on movement.
Khaldrin
30. Apr 2013 路 18:46 UTC
Creative idea. I like the concept of giving/taking the control keys. Nice piano death music btw.
SmilingCat
30. Apr 2013 路 19:39 UTC
Very creative puzzle game! Nicely done.
dook
30. Apr 2013 路 22:35 UTC
Not bad. Giving and taking controls like pieces on the board is a great idea. You could probably do more with that.
CherryNukaCola
01. May 2013 路 03:38 UTC
Haha, nice mechanic!
馃帳 mrexcessive
01. May 2013 路 03:52 UTC
@Khaldrin thanks for the music appreciation!
Ryusui
01. May 2013 路 05:02 UTC
Love the puzzle concept - I don't think I've ever seen anything quite like it before!
MaxSzlagor
01. May 2013 路 19:54 UTC
Nice concept! It took me a while to understand what was going on, but then it grew on me as I figured out how to move around. Specifically, I had a hard time understanding the idea behind storing up key actions, and it still isn't clear to me what makes them disappear, which makes planning a strategy harder. Trial and error worked pretty well though, and I enjoyed the experience. Thanks for sharing!
Roan Contreras
02. May 2013 路 11:16 UTC
The puzzle element is very unique to me... Good work :D
itsZN
02. May 2013 路 14:47 UTC
Its a nice idea, would have helped to give more instruction at the begging, idk
Dir3kt
02. May 2013 路 19:23 UTC
That's a good mechanic, that gives interesting gameplay! The levels are good but I wished there was more.

With better graphics and audio it could have been a real contender!
Jiddo
02. May 2013 路 21:11 UTC
Some nice level design in this game!
馃帳 mrexcessive
03. May 2013 路 05:39 UTC
Thanks for all the nice comments. @Dir3kt I may Jam next time for this very reason... My artistic abilities are placed near last in any group... Sound design I believe could have been better with 2 hours more. Main thing I missed on was more levels... Should have put some more simpler ones after lv4 and then more complex ones at the end.
Idovoodoo
03. May 2013 路 14:05 UTC
Nice idea, I like it a lot. Well done :)
tcstyle
03. May 2013 路 20:33 UTC
Great puzzle concept. Was fun to play. Sound was okay. I liked the misguiding pieces.
saggiosoft
06. May 2013 路 13:12 UTC
Really nice puzzle!
Rafael Sales
07. May 2013 路 13:06 UTC
Intelligent puzzle and simple but innovative gameplay. Congrats!
MinionStudios
08. May 2013 路 20:33 UTC
Well thought out and really fun puzzler! I love the key removal mechanics!
m64
08. May 2013 路 22:11 UTC
Simplicity that quickly builds towards complexity - great!
lightnarcissus
09. May 2013 路 03:35 UTC
Weird graphics but I still liked the idea behind it. For 48hrs, I think you did a fairly decent job. :)
bobiniki
09. May 2013 路 17:13 UTC
Wow that us realy original game mechanic. Quite fun and makes you take desisions.
avidgamerNino
10. May 2013 路 22:36 UTC
Is that a "render cliouds" in the background? I enjoyed having to work with what controls are taken away. Good take on the theme. I can't say anything bad.
hgouveia
11. May 2013 路 09:06 UTC
Very challenging game, i love it
馃帳 mrexcessive
12. May 2013 路 18:15 UTC
@avidgamerNino Background is a plane being looked at by a "3D" camera, separate to the 2D one doing the plane. Used GIMP to create clouds and then tile. Small script rotates the background plane slowly back and forth independently of all else - I added this fairly early on and never had time to put something more interesting!
Sylvain.p
14. May 2013 路 21:15 UTC
The concept is pretty cool but the graphics are horrible sorry.
馃帳 mrexcessive
15. May 2013 路 18:50 UTC
I know... I'm a programmer without much of an eye for visual quality...
TenTonToon
16. May 2013 路 05:28 UTC
Nice little puzzle game. The idea is interesting, although I think some explanation of the core mechanics would be nice, even though you can understand everything that's going on after just 2 levels.

It lacks a certain punch, though; some more "daring" level design. And it certainly would benefit from a post-compo redesign on the visual side. But, all in all, the important thing is there: the core idea and game mechanics.

Keep it up! :)