Stijl by patrickward
Stijl is a game based off of the De Stijl artistic movement and Piet Mondrian's paintings. It uses the RBY primary color scheme for game play. I tried to imagine what it would be like to be inside one of Mondrian's paintings. The goal is to move the ball through the colored gates. The ball must be the same color as the gate in order to pass through it. You'll find color switchers and color lasers along the way to help you change colors. There are currently 5 levels. I wanted to add more, but ran out of time and wanted the game to at least have an ending. I probably shouldn't have picked up the guitar for the music, that took longer than I wanted to spend. The music, graphics, and coding were all mine, with the exception of some standard library classes (such as camera and trigger) and the ImpactJS framework. I hope you enjoy it. I had fun making it.
Ratings
| Coolness |
86% |
2 |
| Overall |
3.53 |
223 |
| Audio |
3.48 |
130 |
| Fun |
3.33 |
261 |
| Graphics |
3.42 |
300 |
| Humor |
2.09 |
655 |
| Innovation |
3.57 |
224 |
| Mood |
3.37 |
207 |
| Theme |
3.86 |
270 |
Feedback
Some suggestions:
- The whole game is quite pretty, but I found that the fonts in the initial screen could be less "fuzzy".
- The color shooting projectiles' speed could be a bit slower - as it is now, it look a bit glitchy, while the ball's animation is much more fluid.
- MOAR LEVELS :-)
Nice game I enjoyed playing it, well done for the mechanic.
My only minor issue was with the jumping, a few pixels higher, but its only something small!
Game mechanics and level design are sleek.
Pretty good take on colors and combinations.
the art is smooth and the whole game feels quite polished and solid
well done - I liked it :D
Interesting game =)