Molbert by JawbonedHero

[raw]
made by JawbonedHero for LD26 (JAM)
Molbert is trying to find his way home, through a treacherous warren of bloodthirsty eagles and mysterious gems. Phase 3 types of gems in and out of existence to carry our mole hero home... or to his death!

Ratings

Coolness 36% 1619
Overall(Jam) 3.27 227
Fun(Jam) 3.05 215
Graphics(Jam) 3.05 304
Innovation(Jam) 3.10 237
Mood(Jam) 2.56 393
Theme(Jam) 2.24 534

Feedback

Tyro
01. May 2013 · 10:00 UTC
Holy moly (pun intended), the visuals are superb! I got stuck in the walls a few times and apparently you can die from jumping over the top of the screen. But in the end, it's a cute little platformer. The gem mechanic could be explored in a lot of interesting ways if the level design was more labyrinthine.

Good job with this one! :)
BrothersT
03. May 2013 · 19:20 UTC
Nice idea, I tended to get stuck on top of the diamonds a lot though - unable to move. But I had fun, congrats!
Rafael Sales
03. May 2013 · 19:35 UTC
Great idea, art and puzzles. Congratz!
Mesene
03. May 2013 · 19:57 UTC
Nice entry! I wish it had sounds, at lvl 10 it gets better :D
john_conder9
03. May 2013 · 19:58 UTC
Level 13 was really confusing until I figured out what you had to do, and once I knew what to do it was still hard. But, I eventually had victory over that bald menace and won the game, yay!

This game suffers a bit from wall jumping and at one point no matter how many times I hit Q it wouldn't phase the red diamonds (on level 13 at that!) so I ended up having to restart the level. But those are minor points, overall this was pretty fun. It was begging for sound though!

Super fun game, great concept, nice execution: I love it!
netmute
03. May 2013 · 20:05 UTC
I'm on a Mac, sorry :(
StMatn
03. May 2013 · 21:18 UTC
Very cute mole ^^ The mechanics are really fun. Great job!
Tainted_Code
03. May 2013 · 21:28 UTC
Was a great game, loved it!
GarethIW
03. May 2013 · 21:38 UTC
Once the gem mechanic clicked this got pretty good. The platforming itself needed a little tightening (collision detection was a little unforgiving), but that aside not bad!
acro
03. May 2013 · 21:49 UTC
Takes a bit to get going but once all the mechanics come into play it's a fun platform puzzle / platformer. Nice artwork as well.
Zim the Fox
04. May 2013 · 01:34 UTC
Some times when you die you get more jems than when you restart and one time my gems weren't reset. Also, I SWEAR the door for the last level wasn't there almost every time I checked. Maybe I'm going crazy?

It is a very good looking game however. I love Molbert's shades <3 And the mechanic is very interesting. One of my ideas for LD shared a similar mechanic :3

Good job!
MinionStudios
06. May 2013 · 18:10 UTC
I like the mechanic of the game. It makes for some challenges! Sometimes, the gems move and I created platforms that probably shouldn't exist, lol