ShrunkenAdventures by FuzzyWuzzie
My very first LD48 entry! I painfully scrapped my first idea Saturday afternoon as it simply wasn't fun. Made a platformer instead.
Ran out of time to add music and a more dramatic ending. It could use more levels too D:
Tools used:
* Unity
* Unity 2D Toolkit (http://www.unikronsoftware.com/2dtoolkit/)
* PyxelEdit
* Sfxr
Ran out of time to add music and a more dramatic ending. It could use more levels too D:
Tools used:
* Unity
* Unity 2D Toolkit (http://www.unikronsoftware.com/2dtoolkit/)
* PyxelEdit
* Sfxr
Ratings
| Coolness | 88% | 2 |
| Overall | 3.49 | 251 |
| Audio | 2.23 | 827 |
| Fun | 3.30 | 281 |
| Graphics | 3.74 | 170 |
| Humor | 3.14 | 137 |
| Innovation | 2.75 | 844 |
| Mood | 3.00 | 455 |
| Theme | 3.50 | 590 |
The game is nice and fun(still playing it =)).
A little punishing though if you mess up but I guess that's the point.
Still, I liked very much.
Good job =)
I really love this game!
An adventure of one pixel lol!
One question though: How could those huge spikes hurt my 1px grain of dust? =)
I enjoyed playing this game. Kinda curious, did you do per-pixel collision? It's neat how precise it is and the climbing mechanism worked really well!
Definitely needs music to set the mood! Overall it's great you manage to get all this done given your explanation!
I do wish I had focused my time better initially so that I could have polished the game a lot more (and added music.. I really regret that part). As it was, I created an "ending" to the game in about 20 minutes with an hour left, then created the magmatown level in another 20 minutes (its so obvious how rushed that level is now :s), and spent the remaining 20 minutes fixing the odd bug (though I couldn't seem to deal with the one where you sometimes go through tile boundaries).
I didn't do per-pixel collision detection per-say. I created polygonal collision boxes for each tile (in Unity 2D Toolkit this is rather easy), and just did collision detection against those polygons. It's not as perfect as I would have liked, but I learned pretty quickly that in LD48 sometimes you just have to settle.
Fun little game! Missing music and sounds as said in the description, but a LOT of content for so few hours... impressive.
I think you could make a better animation of the collecting of pixels (they just disappear). And I had a little bug where I could walk through a solid rock. But both things a minor problems. Good work, anyway.