Super Shooter by harleylaurie
I am a first year programming student at the Academy of Interactive Entertainment.
Created with C++ in visual studio 2010.
Used GLFW, with a framework built by AIE.
Website: harleylaurie.wordpress.com
Twitter: @harley_laurie
AIE: www.aie.edu.au
Created with C++ in visual studio 2010.
Used GLFW, with a framework built by AIE.
Website: harleylaurie.wordpress.com
Twitter: @harley_laurie
AIE: www.aie.edu.au
| Windows Executable | http://tinyurl.com/d873jk9 |
| Windows Source | http://tinyurl.com/c77knjn |
| AIE Framework | http://tinyurl.com/d2uy9vp |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22210 |
Ratings
| Coolness | 22% | 1828 |
| Fun | 2.87 | 657 |
-The enemies start spawning in a tad too fast
-They spawn randomly (sometimes right next to the player)
-They shoot too often.
So rather than skill, one needs luck.
A few ideas:
-Have a spawn animation/icon in the spawn position for a few seconds before the enemy appears
-A few different enemy types, so that not every guy has the fast burst shot
-Slowmo ability