Chroma by gameXcore

[raw]
made by gameXcore for LD26 (COMPO)
Introducing Chroma by gameXcore.

Chroma is an infinate, randomly generated marble maze set inside mazes inspired by Piet Mondrian's minimalist paintings.

You control the movement of the marble by rotating the maze around it and utilising gravity.

Controls:
- Left & Right rotate the maze.
- Spacebar - Jump

Timelapse Video: http://www.youtube.com/watch?v=LrZgSm8EgN8&feature=youtu.be

Gameplay Video 1: http://www.youtube.com/watch?v=SBoRb8bktGY&feature=youtu.be

Ratings

Coolness 82% 2
Overall 3.74 114
Audio 2.77 512
Fun 3.72 72
Graphics 3.60 229
Humor 2.44 419
Innovation 3.62 197
Mood 3.11 386
Theme 4.28 36

Feedback

Christopher Schulte
29. Apr 2013 路 17:55 UTC
This was a really fun play. The levels being procedurally generated made me keep playing. It got fiendishly hard while using one simple mechanic while only using two buttons.
uprightpath
29. Apr 2013 路 18:33 UTC
I liked the idea, however I had issues with the implementation of the gravity/bouncing. It seemed as though the ball fell at odd rates/bounced oddly off of objects, sometimes seeming to bounce further than it should have for a given impact. Could just be an issue with me though.
馃帳 gameXcore
29. Apr 2013 路 18:35 UTC
I agree uprightpat, it will be mentioned in my postmortem, under "What went wrong", basically I couldn't get the physics to work right, so I fudged it!
berkano
29. Apr 2013 路 19:51 UTC
Really beautiful, minimal style. Love the transitions between the screens. Really crisp graphics, looked great fullscreen. Difficulty increases very quickly - I haven't managed to get past level 4 yet!! Nice job.
Nambew
29. Apr 2013 路 20:49 UTC
A good game with simple control, but addictif content. I see a glitch with the collision in the fourth level, but don't reproduce it.
馃帳 gameXcore
29. Apr 2013 路 23:10 UTC
Update: Web port added, it comes with a bug int he level transitions though, gameplay is unchanged!
Dir3kt
30. Apr 2013 路 11:14 UTC
I liked it, the mechanic is simple yet engaging.

One thing: Why limited lifes? After trying several times level 4 I got game overed then didn't wanted to start over :(
馃帳 gameXcore
30. Apr 2013 路 15:15 UTC
The lives thing was something I battles over for a while, it was in and out. Basically my dilema was that the game has no final win condition, therefore without a way to lose the player is destined to play until bored, I didn't want someone to feel bored while playing therefore I required a logical point at which to stop.
fussycashew
30. Apr 2013 路 19:39 UTC
Pretty nice game overall! One thing that bugged me was when I hit the edge of a doorway, I was teleported out of it, made for some frustrating accidental rolls into the red zones.
tonbery
30. Apr 2013 路 21:54 UTC
TOOOOOOO hard, but cool game, want to see it on a mobile! ;)
EatenAlive3
01. May 2013 路 19:50 UTC
It was nice, but the controls were very hard to grasp, and the difficulty scale went off the charts by the 3rd level, haha. I would have been fine with that if I felt the controls gave me the freedom to deal with it, though.
katsumottojp
01. May 2013 路 21:26 UTC
Very fun game! It is very simple yet very nice to play!
StMatn
01. May 2013 路 21:51 UTC
Great game! Mechanics fit very well into the graphical theme, although its sometimes hard to spot the ball, when its going fast.
patrickward
02. May 2013 路 00:45 UTC
Great use of simple controls. It fits the Mondrian paintings perfectly. Some of the larger puzzles were a little overwhelming, but challenging in a good way. Well done!
Spiridios
02. May 2013 路 20:03 UTC
Talk about difficulty ramp-up! The tutorial has small maps with lots of walls and suddenly not only can you not see the edges, there are hardly any walls to rest on. Interesting concept, though. I could definitely see an interesting game here if it was balanced a little better.
馃帳 gameXcore
02. May 2013 路 20:29 UTC
Thanks for the comments everyone, the difficulty ramp at level 4 is something I have spoken about in my post-weekend analysis. In short, there wasn't any levels, just randomly generated maps, then I threw in the first 3 levels right at the end just to get some kind of tutorial in
madballneek
02. May 2013 路 21:23 UTC
Bravo, awesome use of the theme overall. This is extremely fun and addicting. The rate in which the screen spins does make me a bit dizzy, which rarely happens!
Dark Acre Jack
02. May 2013 路 21:27 UTC
Nice demonstration of the concept. With some further design this could be a very interesting title. Good work!
KEFIR
02. May 2013 路 21:31 UTC
Liked the aesthetic and use of theme! Liked that game runs in full hd well :) Automatic respawn would be great :)
JonathanG
06. May 2013 路 08:58 UTC
Fun and twisty game, hurts my head a bit! Liked the graphical style inspiration and trying and failing to skillfully bounce everywhere.
little_polygon
07. May 2013 路 06:01 UTC
Gah; this is everything I love *and* hate about labrynth ;) good job!
kyru
08. May 2013 路 20:21 UTC
Good game, very simple and straightforward but difficult.
donan
08. May 2013 路 20:24 UTC
Oh, wow, its really original. Controls and gameplay are awesome.
garygreen
09. May 2013 路 21:24 UTC
Great idea. I thought it worked well and was fun to play.
SuperlevelSebastian
10. May 2013 路 15:02 UTC
It seems like the web version is down. :(
Dotanukii
15. May 2013 路 04:38 UTC
This is really awesome, and a lot of fun to play, great work, i really like the style.
pansapiens
20. May 2013 路 10:53 UTC
Runs really smoothly, and I like the trippy effect of the map rotating around the ball. Great stuff !