Solace by kazukishida
Edit: Fixed framerate issues! It should be much more playable on slower machines now. The game is still identical to the last build. :)
Edit 2: Online web link up! You can play in-browser now!
Edit 3: Super post-jam version posted!
--------
For our first LD entry, Solace is our attempt to create a simple, first person, sound-centric game about finding solace in a world of noise. We wanted to experiment on very simple gameplay that focuses on sound, ambience, and music, and less on visuals.
Sadly, real life and work misestimation led to a severely crippled and extremely short game. (if anyone is kind enough to try out our game, you'll see what we mean)
Still, we couldn't take not submitting our hard work for the Jam (and by the gods I hope we make it), so here it is. Please have mercy on us! D:
Expect this game to be developed further after the LD, as we really had lots of fun creating this!
Please feel free to comment for any issues on playing the game! Any comment or rate would be appreciated. :)
Thank you! We love you all. <3
Developers:
. leafarz
. neegool
Sound Design:
. kazukishida
. neegool
. music by kazukishida
[Credits:]
. ambience and sound effects from freesound.org
. Tascam CVPiano VST (http://www.vst4free.com/free_vst.php?id=382)
. our supervisor, Sir Jeff, for helping out on framerate issues even though this is outside of our work. Thanks, Sir!
Edit 2: Online web link up! You can play in-browser now!
Edit 3: Super post-jam version posted!
--------
For our first LD entry, Solace is our attempt to create a simple, first person, sound-centric game about finding solace in a world of noise. We wanted to experiment on very simple gameplay that focuses on sound, ambience, and music, and less on visuals.
Sadly, real life and work misestimation led to a severely crippled and extremely short game. (if anyone is kind enough to try out our game, you'll see what we mean)
Still, we couldn't take not submitting our hard work for the Jam (and by the gods I hope we make it), so here it is. Please have mercy on us! D:
Expect this game to be developed further after the LD, as we really had lots of fun creating this!
Please feel free to comment for any issues on playing the game! Any comment or rate would be appreciated. :)
Thank you! We love you all. <3
Developers:
. leafarz
. neegool
Sound Design:
. kazukishida
. neegool
. music by kazukishida
[Credits:]
. ambience and sound effects from freesound.org
. Tascam CVPiano VST (http://www.vst4free.com/free_vst.php?id=382)
. our supervisor, Sir Jeff, for helping out on framerate issues even though this is outside of our work. Thanks, Sir!
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.15 | 266 |
| Audio(Jam) | 3.72 | 66 |
| Fun(Jam) | 2.64 | 374 |
| Graphics(Jam) | 3.79 | 119 |
| Humor(Jam) | 1.71 | 374 |
| Innovation(Jam) | 3.15 | 222 |
| Mood(Jam) | 3.68 | 68 |
| Theme(Jam) | 3.72 | 111 |
I like outlined style, and I found the "Solace" =)
I'd have liked it to be a little longer, or to have a little more to explore, but the concept is solid. The soundscape is very effective in conveying a sense of place...if you do more with it, you could easily have the player walk through a whole host of environments entirely defined by their sounds and little suggested glimpses of geometry.
-------
@SaintHeiser, we tried your game out, you did much better than us! Thanks for playing :D
@stromchin, thank you! The Devil's Tuning Fork is much more awesome than ours -- and we have to admit, we only discovered the title because of your comment. :'D We hope our game didn't feel as dark, though D:
@Merkoth, thank you! We hope to find the time to develop this concept further. :'D
@Gremlin, thank you! <3 That was our initial development plan, actually -- to create rich soundscapes, making the player imagine the place rather than see it. We will definitely take this to heart in this game's future development. Thank you!
@evilDan, thank you! :) We hope we'll we able to deliver a more complete experience the next time around. <3
@Andrew Shouldice, thank you very much! <3
@r3d5, thank you <3 <3 we initially thought it would be disorienting, but we're glad the response has been positive overall :'D
@savethejets1, thank you! \:D/
@Super Hamster, we feel that too, and we'll strive to address that in our game's future development. :'D Thank you, and hope to see you in future Ludum Dare's! We'll definitely be in the next one <3
@CherryNukaCola, thank you! <3 <3
@Alec Von Arx, yes! that was one of the things we were aiming for <3 we wanted the player to feel as if he wasn't completely part of the city, that the visual and auditory noise dulled and reduced his senses and feelings of self worth. In a way, we wanted the player to feel like a ghost -- just like you did! Thank you very much! :D
@CrazyGage, thank you! <3
@Taro Omiya, thank you! :D We wanted to create a thought-provoking experience, and we're glad we had some success at doing so :'D
@Julian Ceipek, thank you very much! <3 We tried out your game too :D though we didn't have an Oculus Rift, the experience was amazing and immersive. <3 You're right about the direction of our games, though -- we wanted a more soothing experience with ours. And you're also spot on with describing our game as a tech demo, as it still lacks solid direction and intent. We'll be glad to share our game once we get to develop it more, though! Thank you once again! :)
@PabloAlexandre31, thank you very much! <3
@Martin_Monosys, thank you! <3 <3 yeah, we did ran into quite some trouble during the weekend :( we weren't able to meet, all collaboration had to be done online. The Internet connection in our country sucks in general as well, so voice and video collab tools won't work effectively. Match that with conflicting schedules, and a theme we fought hard with, and we weren't able to do much. :(
Still, we're very glad the LD community has been so nice to us. It's a really heartening experience. Thank you Martin! <3
@xdegtyarev, thank you! :D <3
-------
To everyone who commented, we'll try our hardest to play and rate each and every one of your games as gratitude. <3
Once again (and we don't think we'll get tired of saying this), thanks a lot guys! We love you <3
-- kazukishida, leafarz, neegool
It has a nice concept and gameplay... I like it :D ... Great 3d game...
it's our first joining here and i'm sure this won't be the last! we will get back to this game once everything calms down on our part and try to consider the things you guys said to improve the game.
i also enjoyed the audio LOLOLOL. i thought it was an open source i didnt notice the "music by kazukishida" part :))))). just sayin :))
btw we tried the games you told us they were realllyyy cooollll especially antichamber (didnt play just watched lol). very mindblowing.
we also tried your games and they were awesome too!
hope to see you guys again next ld event!
thank you guys again! gg!
~leafarz [i used kazu's account btw lol and im the one who rated some of your games too with this acct. he told me to let you guys know]