Crated by Thepattybeast

[raw]
made by Thepattybeast for LD26 (COMPO)
Crated is a jumping-based platformer where everything(except the sky) is created out of crates and your goal is to get to the "home" cube(it has an H on it)

GamePlay:
A, D and Space to move;
Escape to pause

Editor:
WASD to move
scroll wheel to switch between blocks
LMB to place block
RMB to break block
Arrow keys to rotate cannons
Escape to pause
the blocks with the red rectangle around them is the player spawn

Libraries:
LWJGL - http://lwjgl.org
Slick2D - http://http://www.slick2d.org

if the game doesnt work try updating java if it still doesnt work post it in the comments and please try to be as specific as possible :)

it should now work on windows!

After seeing all the comments having trouble with the movement heres some hints:

A & D accelerate the player based on the block.
jump height is based on 2 points

Ratings

Coolness 62% 3
Overall 2.11 1313
Audio 1.90 969
Fun 2.21 1167
Graphics 1.89 1291
Humor 2.22 557
Innovation 2.09 1213
Mood 1.96 1208
Theme 2.77 1158

Feedback

Tenko9
29. Apr 2013 · 08:42 UTC
Doesn't work
SuperlevelSebastian
29. Apr 2013 · 10:13 UTC
Doesn't work here as well (Windows XP).
Yezu
29. Apr 2013 · 12:16 UTC
Works without issues on Fedora 18.
stefenism
29. Apr 2013 · 18:15 UTC
Something about a crate man is hilarious to me. Also he gets killed by crates full of ammo.
aglie
29. Apr 2013 · 18:46 UTC
does not work ((

Exception in thread "main" java.lang.UnsupportedClassVersionError: com/thepattybeastlabs/ld26/LD26Launch : Unsupported major.minor version 51.0
🎤 Thepattybeast
29. Apr 2013 · 21:03 UTC
everyone it should now work on windows!
also aglie updating java should fix it
Can't run due to "Could not find the main class: com.thepattybeastlabs.ld26.LD26Launch"
TheSambassador
29. Apr 2013 · 22:48 UTC
It's a good attempt, but you should work on the controls in general. It feels really awkward to not be able to control yourself in the air in a platformer. It also makes even the very first 2 jumps in the game really annoying.
hgouveia
29. Apr 2013 · 22:54 UTC
I like the game but too slow and you get bored
Gravity Games
29. Apr 2013 · 22:54 UTC
For whatever reason, the game won't even start when I double click on the .jar, and the batch file gives me an error, saying "Java" isn't an executable file. If it helps, I'm on Windows 7.
William Bundy
30. Apr 2013 · 04:51 UTC
I'm impressed with the platforming physics. The jump-run height trade off would actually make for a deep game, if finished. Is this an issue on my end, but it's playing really slow for me: ubuntu 12.04-3.60ghz? Am I missing a library?
🎤 Thepattybeast
30. Apr 2013 · 10:53 UTC
-Gravity Games: Do you have Java?
-William Bundy: when you are playing(not in a menu) the game will print out (a number) Ticks if that number is close to 40 it is running fine(unless you were talking about FPS)
and no its not a missing library
Drabiter
30. Apr 2013 · 13:01 UTC
Game works on linux + openJDK. The jump mechanism is kinda hard to play.
klianc09
30. Apr 2013 · 13:06 UTC
The level selection screen is somehow bugged or I don't understand it. I like that everything is crates. If it would be polished a little bit more, especially the controls and the levels, it would be a nice platformer (and maybe beatable too).
Benjamin
01. May 2013 · 08:21 UTC
The game as too much inertia for my tastes, the crate with arrows on them is good idea, but I could not go very far in the game. I was already trying very hard dying every 10 seconds then the game sent me on a black screen with a very punishing "you failed" & no way to restart. It was a bit rude :D Apart of that the platform engine itself is pretty clean.
Bernhard
02. May 2013 · 07:22 UTC
Level 4 was quite tricky but I finally got the timing right.
I couldn't select blocks in the editor with the mouse wheel and was only able to place blocks (WinXP, Java 1.7).
Being able to save mid level is maybe excessive but together with the level editor it feels very complete.
SuperDisk
03. May 2013 · 00:19 UTC
Wasn't much of a game, but more of an editor. Weird.
sP0CkEr2
06. May 2013 · 03:24 UTC
nice effort -- controls were very sluggish and the editor did not seem to work as expected ( could not use mouse wheel to select diff blocks )
🎤 Thepattybeast
15. May 2013 · 08:09 UTC
mouse wheel issue is fixed
metaldemon
19. May 2013 · 12:49 UTC
nice platformer, it could have done with a little bit more content though :)