Linewalker by jcmoyer

[raw]
made by jcmoyer for LD26 (COMPO)
This is a 1D adventure/puzzle sidescroller. There are switches. You must press them!

Also something about bad guys and not enough content. But who cares, there are *switches*... if only you can find them.



Controls: Left and right to move. Up to enter portals.



For OS/X and Linux, you will need to download Love2D yourself here: https://love2d.org/

Then, run the game from the command line:

$ love Linewalker.love



EDIT: A web player port has been added. Your browser must support HTML5 canvas and WebGL. Please note that this is a highly experimental project; you will have a much smoother gameplay experience if you actually download the game and play it the way it was meant to be played.

Known problems with the web player:
-Time is a little screwy, so you teleport if you hold an arrow key while entering a portal. You also start skipping collisions when the browser can't keep up.

Ratings

Coolness 71% 3
Overall 3.10 634
Audio 2.44 711
Fun 2.95 589
Graphics 2.40 1028
Humor 3.17 133
Innovation 3.07 599
Mood 3.19 309
Theme 3.68 408

Feedback

Mnemusyne
28. Apr 2013 · 20:59 UTC
AGDG brofist.
Jase
29. Apr 2013 · 03:46 UTC
I'm not sure if it was intentional, but the room with multiple buttons and three doors, only one of the buttons was able to stay down, the others just toggled very fast when standing on them. Interesting game nonetheless though
whitetigle
29. Apr 2013 · 03:49 UTC
Oh I just came over a switch and the game crashed...
Cosmologicon
29. Apr 2013 · 03:50 UTC
Nice puzzles, but I've been stuck at the place with 7 switches for like 10 minutes. Some kind of hint would be great, there are just so many possibilities to randomly try.
whitetigle
29. Apr 2013 · 03:50 UTC
After the second door :)
jlm
29. Apr 2013 · 03:50 UTC
I liked the witty dialog. A few too many switches for my tastes but it was done very well. I had fun.
SusanTheCat
29. Apr 2013 · 03:51 UTC
Cool. I love the commentary.
vegard1992
29. Apr 2013 · 03:53 UTC
nice, reminds me of antichamber
Broxxar
29. Apr 2013 · 03:54 UTC
Switch palace to strong. Well done, dialogue was great.
nintendoeats
29. Apr 2013 · 03:54 UTC
I could not for the life of me figure out the second puzzle in the clock room. Good use of minimal controls though. It reminds me of Killer 7. Only completely different.

That voice is a jerk.
namuol
29. Apr 2013 · 03:55 UTC
Nice little puzzles. Was a bit confused about "where to go" toward the end, but since it's 1D, it's "straightforward" to explore, if you will.
Gremlin
29. Apr 2013 · 03:56 UTC
Some clever puzzles. It starts out looking like it's just going to be confusing but then it starts revealing glimpses of a deeper system. So far I've found one of the ends.
Magnus
29. Apr 2013 · 03:57 UTC
Pretty awesome. I got both endings. Fun stuff. Also sup from AGDG.
stqn
29. Apr 2013 · 03:58 UTC
Nice! I got lost though, started to think there was no ending, but still got back randomly and found it.
dalbinblue
29. Apr 2013 · 04:15 UTC
Pretty cool. Not sure if there was an ending or not, but nothing seemed to happen after pressing the button in the labyrinth other than taking me back to the previous location (unless of course I was supposed to go all the way back, if so shame on me).
artifex
29. Apr 2013 · 04:15 UTC
Is hard :(, great job. Very interesting
Fervir
29. Apr 2013 · 04:51 UTC
c-c-c-c combo
Morgawr
29. Apr 2013 · 09:22 UTC
I liked it, noticed some uncapitalized 'I' in text though :) It awas a bit confusing but really smooth and interesting gameplay.
Benjamin
30. Apr 2013 · 17:06 UTC
Nice game, I finished the 3 doors but it seems It's not opening anything after that. Did I missed something ?
Benjamin
30. Apr 2013 · 17:07 UTC
I was talking about the 3 door with the clock above
🎤 jcmoyer
30. Apr 2013 · 19:24 UTC
Morgawr: I felt that the lower-case 'i' made the remarks seem more snide.

Benjamin: After the three puzzle rooms it opens a portal that you can use to visit earlier parts of the game. There are two possible ways to finish it from there.

Thanks for the comments everyone.
Joror
01. May 2013 · 22:42 UTC
The puzzles were just hard enough without being annoying, good job! And humor points for the text. :)
Cake&Code
08. May 2013 · 07:31 UTC
Been playing much Thomas was Alone? :)

It started off straightforward enough, but once you hit that area with the triangle enemies the game becomes much, much more difficult which is good. Also, very well done with the mechanics! You managed to keep it fresh and new without adding new controls for the player!
Kvisle
12. May 2013 · 01:13 UTC
Pretty cool game, and really tough puzzles. I got the bad ending, it seems.
alts
19. May 2013 · 18:23 UTC
I'm impressed by the game given the 1D constraints. Well done. I, like a couple other people, it seems, was confused by the rapidly toggling switches. The audio when stepping on those pointed more towards it being a bug or a broken button than undoing previously pushed buttons. I think there is a lot of potential to be explored in a 1D sidescroller