Ascenion by kreischweide

[raw]
made by kreischweide for LD26 (COMPO)
Minimalism from a religous perspective. Try to control the fate and hope for the best.

This went quite okayish for the first LD, not used any of my tools seriously before or even finished anything with them. Not sure about the "fun" itself, that might be seriously lacking. I wasted so much time fidling with the basics of the language that I forced myself to drop a better gaming approach.

You only need the cursor keys.

Tools: Unity3D, Photoshop, Audiotool

Ratings

Coolness 49% 1236
Overall 2.58 1120
Audio 3.41 159
Fun 1.88 1284
Graphics 2.94 623
Humor 2.78 242
Innovation 3.30 411
Mood 3.70 83
Theme 3.85 277

Feedback

mortus
29. Apr 2013 · 11:44 UTC
Maybe I don't get it, is there a way to affect one's destiny or can we just watch and hope?
ncgames
30. Apr 2013 · 18:15 UTC
great mood and presentation, love the quick cycling through different lives. poor susan, at least she had the best party ever before she killed someone, lived on the streets, got enslaved and died.
psychomonster
01. May 2013 · 00:53 UTC
Don't know how to find out, with choice is the best... is there is special system to find out? 8 of 10 people died while i played this game ;)
Super Hamster
01. May 2013 · 15:50 UTC
It has alot of potential. But there should be a way to see if it's going to be good or bad(unless I don't get it) because otherwise it is just guessing over and over again. Making it have about a 4% chance that you will actually make it have a perfect life.
Thijsku
01. May 2013 · 15:52 UTC
I like the concept, although I´m not sure how to find out which choice is right. It´s just a gamble, right?

Congrats with finishing your first LD. ;)
Khaldrin
01. May 2013 · 15:53 UTC
Great visuals and sound - contributed a lot to the atmosphere. Did not really understand my part as a player though: was I supposed to memorize some patterns or is it just "hope for the best"? Interesting entry :)
SirJson
01. May 2013 · 15:56 UTC
Weird game. My humans always had bad luck ^^
Sebastian
01. May 2013 · 15:57 UTC
Got betrayed, accidentally killed someone, had a daughter, then skipped school and died...
Sheesh.
MRvanderPants
01. May 2013 · 16:10 UTC
Interesting concept, great atmosphere. Everybody got arrested though, but at least they all had daughters :D
Sylvain.p
01. May 2013 · 16:58 UTC
The ambiance is wonderfull, good job, but I don't understand if the player can found a strategy or if it's just random.
TheSarcastic
01. May 2013 · 21:43 UTC
Wow. Really haunting :O I just didn't get it when there was a good choise to make...
Dohan
01. May 2013 · 21:55 UTC
The 75% odds of getting a bad event for your human make the game a bit sad. The sound design was pretty good.
shotiris
02. May 2013 · 00:11 UTC
Awesome! Almost as fun as torturing a potato :)
ShellfishGames
02. May 2013 · 11:00 UTC
Good atmosphere and somewhat original, but as most people here I don't quite get what my job as a player is. Still a pretty ~immersive experience.
protensity
04. May 2013 · 20:17 UTC
Excellent atmosphere - glad I played it.
EggDestroyer
07. May 2013 · 10:55 UTC
Sadly, I didn't get it at all
TurboDindon
11. May 2013 · 19:24 UTC
Very interesting entry. It has a lot of potential.
It might be more fun with a few other features.
Great atmosphere.

- SEPHY (@sephyka)
Dietrich Epp
12. May 2013 · 05:53 UTC
It's very cool, and I like all the generated names and events, but I can't figure out what effect my actions have on the outcome (i.e., is this actually a game?)
GeorgeBroussard
20. May 2013 · 20:33 UTC
Good presentation and mood (music/sfx). I wasn't sure how to play and the directions seemed random? The most I did was 4 or so without failing. Good job on first LD. Work on the fun now :)