Invasion by KR-Eddie
[INVASION]
Protect your center from red invaders.
WASD - Movement
Mouse - Aiming / Firing / Placing Towers
Escape - Close
(F3 - Reset Window Size)
(F9 - Screenshot)
To place a tower, click it's icon and click an available slot.
Protect your center from red invaders.
WASD - Movement
Mouse - Aiming / Firing / Placing Towers
Escape - Close
(F3 - Reset Window Size)
(F9 - Screenshot)
To place a tower, click it's icon and click an available slot.
Ratings
| Coolness | 55% | 3 |
| Overall | 3.30 | 416 |
| Fun | 3.17 | 383 |
| Graphics | 3.42 | 300 |
| Innovation | 2.71 | 871 |
| Mood | 2.90 | 539 |
| Theme | 3.52 | 571 |
I guess it turned out a little too hard.
Also, IMHO difficulty is spot on, although the octogon guys are a little too bullet spongy, would be nice to have them die a little quicker
If I were to suggest something, it'd probably be the controls, as most people are used to keeping WASD relative to the screen, and not to the body orientation. It's probably just a matter of time before getting used to it, and I now know how easy it is for a developer to get used to his own controls after a little bit ;). Oh, and the window was too high for my resolution to fit it in, but it didn't affect my gameplay (I just could't move/min/maximize the window).
Apart from that, a solid entry, one that is actually very pleasant to play and looks more polished than the average game jam game.
I giggled at that one xD I didn't even have time to do sound, and most of the content, the octagonal and bomb guys, the shock thing and the enemy waves, were done 3-4 hours before submition.
I wasted an awful lot of time trying to find a movement that felt natural. The old WASD relative to the screen just felt just too stiff to me. I was really trying to go for an Asteroids type thing.
I noticed that the window was too big when I played the game in a friend's tiny laptop screen Monday morning xD
Plus it was beautiful.
I'm so gonna make it compatible with an xbox controller xD