{"author_link":"\/author\/canyon\/","author_name":"Canyon","author_uid":"6228","comments":[{"author_name":"rockford","author_uid":"3553","time":"Apr 29, 2013 @ 8:51am","epoch":1367225160,"text":"Hard to play on an European keyboard, using the arrow keys should be a better choice. I did not understand how to win despite trying. But it's quite nice however!"},{"author_name":"Canyon","author_uid":"6228","time":"Apr 29, 2013 @ 8:57am","epoch":1367225520,"text":"Damn I didn't consider European Keyboards.  It is  2 Player game."},{"author_name":"Jod","author_uid":"20442","time":"Apr 29, 2013 @ 12:57pm","epoch":1367239920,"text":"Took me a while to figure out it's a 2-player game. Interesting choice!"},{"author_name":"grimpunch","author_uid":"11189","time":"Apr 29, 2013 @ 12:58pm","epoch":1367239980,"text":"Good concept."},{"author_name":"Canyon","author_uid":"6228","time":"Apr 30, 2013 @ 1:19am","epoch":1367284440,"text":"Thanks guys.  :)"},{"author_name":"ronsho","author_uid":"1273","time":"Apr 30, 2013 @ 2:01am","epoch":1367286960,"text":"I played with myself, black one ended up taking himself out."},{"author_name":"kingtharg","author_uid":"21313","time":"Apr 30, 2013 @ 2:19am","epoch":1367288040,"text":"Definitely an interesting concept, I like it! Maybe it would benefit from a bit more depth though? Hard to say for sure, but good job."},{"author_name":"dalbinblue","author_uid":"13960","time":"Apr 30, 2013 @ 2:27am","epoch":1367288520,"text":"It reminds me of an old paper game I played back in grade school where you got points completing a box on the grid; except, you know with guns."},{"author_name":"Dew","author_uid":"11118","time":"Apr 30, 2013 @ 2:30am","epoch":1367288700,"text":"Couldn't find noone to play... a cpu opponent would be great!\r<br\/>\r<br\/>Anyway remainded me to snake xD"},{"author_name":"Canyon","author_uid":"6228","time":"Apr 30, 2013 @ 5:58am","epoch":1367301180,"text":"Hey guys, I just put up a post competition version.\r<br\/>http:\/\/canyonthings.com\/invs\/\r<br\/>\r<br\/>@Dew good idea, writing an AI for this game is definitely on my to do list, but I didn't think it was possible with in 48 hours."},{"author_name":"Travis Irby","author_uid":"22035","time":"Apr 30, 2013 @ 7:03am","epoch":1367305080,"text":"Nice multiplayer games are where its at! Cool concept, will definitely snag a second person to try it with also."},{"author_name":"Canyon","author_uid":"6228","time":"Apr 30, 2013 @ 10:16am","epoch":1367316660,"text":"@Travis Thanks man.  I only just played it with someone else for the first time.  It was fun but needs a bit of tweaking and bug fixing still.  I'm interested to hear how it goes.\r<br\/>\r<br\/>Does anyone know the best program for making gameplay videos?  Preferably that captures sound?"},{"author_name":"Linus Lindberg","author_uid":"20066","time":"Apr 30, 2013 @ 12:27pm","epoch":1367324520,"text":"Cool game ^^"},{"author_name":"Dir3kt","author_uid":"12434","time":"May 1, 2013 @ 8:38pm","epoch":1367440380,"text":"So I tried, with my girlfriend. She didn't liked it :( She is picky though. I quite liked the game even if we didn't played long.\r<br\/>\r<br\/>But I have to say the ship movement is really tricky, I guess some practice is needed to master it. Maybe it could be simplified?\r<br\/>\r<br\/>This mechanic were you can create walls, and regarding their color, they let the bullet pass or bounce it. That's brilliant!"},{"author_name":"Canyon","author_uid":"6228","time":"May 2, 2013 @ 6:39am","epoch":1367476440,"text":"@Dir3kt\r<br\/>Thanks for trying it out 2 player man.  Much appreciated.  I really enjoyed your game.\r<br\/>I agree, I was worried the movement was going to be tricky.  \r<br\/>Right now, left and right, turn you anti-clockwise\/clockwise and forward moves you in the direction.  \r<br\/>\r<br\/>It would be more intuitive if left moves you left, right moves you right etc etc.\r<br\/>\r<br\/>I felt I had to let the player turn independently of their movement so they could place a wall to the left of them but not move left (if that makes sense).  I think the game would play a lot better with controllers though.\r<br\/>\r<br\/>If anyone has any suggestions, I will try it out and put it in the post compo version."},{"author_name":"Canyon","author_uid":"6228","time":"May 2, 2013 @ 1:40pm","epoch":1367501700,"text":"I've updated the controls to make it hopefully more logical.  Hope it makes the game feel nicer.\r<br\/>\r<br\/>Thank you very much for your feedback."},{"author_name":"ataxkt","author_uid":"14547","time":"May 3, 2013 @ 11:05am","epoch":1367578800,"text":"Hey, nice concept! Not a fan of the controls, but the idea of the shrinking space is really well executed."},{"author_name":"dick_claus","author_uid":"11148","time":"May 3, 2013 @ 12:44pm","epoch":1367584740,"text":"Nice idea to make two player game."},{"author_name":"HelkeGames","author_uid":"20522","time":"May 4, 2013 @ 9:51am","epoch":1367660760,"text":"Nice game, well done !"},{"author_name":"itsZN","author_uid":"11627","time":"May 14, 2013 @ 12:40pm","epoch":1368534900,"text":"Its a little tricky to navigate, and it would help if the movement was a little more fluent..."}],"images":["ld26\/6228-f5adfbfc6a9a694f630500c9b5502dde.jpg","ld26\/6228-57d93f5ab7a205e1289175d21aef1a19.jpg","ld26\/6228-c3a668ddd29c59e68eda2349ea4c2af2.jpg"],"links":[{"url":"http:\/\/www.youtube.com\/watch?v=-32cWIJ2m1A","text":"Gameplay Video"},{"url":"http:\/\/www.youtube.com\/watch?v=cIcXWkFO7jM","text":"Timelapse"},{"url":"http:\/\/canyonthings.com\/invs\/","text":"Web"},{"url":"https:\/\/www.dropbox.com\/sh\/qevwov55d4fnp06\/tSuDKHAI3N","text":"Source"}],"metadata":{"g_key":"26054","g_author":"6228","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26084","g_title":"InVS","g_status":"UCHK1","g_place":"1085","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/6228-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/6228-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/6228-shot2.png-eq-900-500.jpg"],"text":"How To Play\r\n\r\nWhen you strike your opponent with a projectile the world minimizes. Hold the last piece of ground to win.\r\n\r\nTheme justification:\r\n-Minimal Filesize: Procedural graphics kept the filesize very small(26kb) \r\n-Minimal map size: When a player is killed the map becomes smaller.\r\n-Minimal games design:Simple game mechanics that form interesting and complex interactions.\r\n-Minimal colour scheme: The visual design uses one colour, 2 tones of grey, black and white,\r\n\r\n\r\n-Protect yourself with walls. Trap your opponent.\r\n-Do not be afraid of your own bullets, suicide can be strategic.\r\n-Observe the behaviours of the different objects in the game. Use them to your advantage.\r\n\r\n-Canyon<\/p>","title":"InVS"}