Mondrian by Kyle Bolton
Mondrian is a physics-based game inspired largely by Piet Mondrian's De Stijl paintings. The player is tasked with navigating a ball through nine levels.
Controls:
Click and drag to rotate the environment.
ESC to quit the game (only in standalone executables).
Tips:
In hindsight I realize that the controls for this game are rather unwieldy. If you want more control, I'd recommend trying to move the mouse only left and right or up and down, and not diagonally. Also, being aware of when to release the mouse button is crucial. It's not that you're playing it wrong, it's that I scripted it wrong!
Notice:
I'm not entirely sure the OSX build will work on all Macs. If you experience issues, please let me know.
Other:
The typeface used in this project is Quicksand, and is licensed under the SIL Open Font License. This license is viewable inside the source folder, and can be found at LD48_26 > Assets > GUI > Quicksand > OFL.txt
Controls:
Click and drag to rotate the environment.
ESC to quit the game (only in standalone executables).
Tips:
In hindsight I realize that the controls for this game are rather unwieldy. If you want more control, I'd recommend trying to move the mouse only left and right or up and down, and not diagonally. Also, being aware of when to release the mouse button is crucial. It's not that you're playing it wrong, it's that I scripted it wrong!
Notice:
I'm not entirely sure the OSX build will work on all Macs. If you experience issues, please let me know.
Other:
The typeface used in this project is Quicksand, and is licensed under the SIL Open Font License. This license is viewable inside the source folder, and can be found at LD48_26 > Assets > GUI > Quicksand > OFL.txt
Ratings
| Coolness | 61% | 3 |
| Overall | 3.23 | 491 |
| Audio | 2.33 | 772 |
| Fun | 3.09 | 458 |
| Graphics | 2.94 | 623 |
| Humor | 2.21 | 567 |
| Innovation | 3.49 | 268 |
| Mood | 3.12 | 376 |
| Theme | 4.06 | 121 |
@toinic Thanks for the feedback! Any specific recommendations for control refinement?
@iiechapman Thanks for the suggestion!
Good job!
On the other hand, even if the art is inspired by Mondrian, it's very hard to catch its aesthetic. Becasue of this, the game looks a bit empty but i understand how hard it can be to combinate level design and art.
Great job overall :D
@Ludipe I originally planned to implement inverted controls, but decided to cut it and submit the game. Next time...
@pereubu Yeah, my biggest concern is that I'm reaching for a low hanging fruit with this. Thanks for the feedback!