Mono by Alphonsus
Mono is a puzzle platformer about a mime who wanted to keep the world minimal.
Collect colored cubes to help Mr. Mime make everything monochromatic.
COLLISION BUG:
# You may get stuck in the walls if you hold the arrow keys while next to them.
# Make sure to land on top of the blocks when jumping and not on the sides.
# Or try moving away from the walls a bit before jumping.
# I am really sorry about this :(
Controls:
- Left and right arrow keys
- Space to jump
- 'R' to reset a level in case you get stuck.
Collect colored cubes to help Mr. Mime make everything monochromatic.
COLLISION BUG:
# You may get stuck in the walls if you hold the arrow keys while next to them.
# Make sure to land on top of the blocks when jumping and not on the sides.
# Or try moving away from the walls a bit before jumping.
# I am really sorry about this :(
Controls:
- Left and right arrow keys
- Space to jump
- 'R' to reset a level in case you get stuck.
Ratings
| Coolness | 94% | 2 |
| Overall(Jam) | 3.14 | 271 |
| Audio(Jam) | 2.33 | 380 |
| Fun(Jam) | 3.08 | 199 |
| Graphics(Jam) | 3.08 | 299 |
| Humor(Jam) | 2.38 | 210 |
| Innovation(Jam) | 2.82 | 311 |
| Mood(Jam) | 2.75 | 329 |
| Theme(Jam) | 3.16 | 316 |
The only bad point is that the collisions with walls and ennemies are strange in some cases...
@Clavus Make sure to jump on the green platform (don't get the green cube yet) during the zombie chase so he falls down. The pink cube also requires good timing. :D
Awesome job.
Still, solid old-school game!
Other than that though, this game was actually a lot of fun. Kind of reminded me of a platforming version of "chip's challenge" from the win95 entertainment pack, if you've ever played that. The levels are pretty well designed (except for my previous criticisms). What at first seems like a really obvious way to clear the level isn't always how you have to do it. This is especially true with the level that had the guy trapped in the red box in the upper right. I hope you make more levels for this :)
Did you use libgdx?
The concept is interesting, although I find it more simple than minimalistic, even if gameplay mechanics are kept to a bare minimum, as they should. The graphics, aside from the hilarious mime (love that walk cycle, mate!), are functional and easy on the eyes; maybe a little too functional, as there's a disconnection between the characters, richly drawn, and the bare-bones levels.
Too bad about the control issues, but what do we expect from a 48h-72h development? Yeah, been there, broke that :)
And yes, level 8 is frigging hard! ;)
The fact of the matter is that with a little polish and adding some more levels you'd have a very nice, very fun game on your hands.
Congratulations!
Noooo. I'll check later.
Sorry about that. It's working now. :D
- You should keep working on the post-compo version
- The jump physics are a little awkward.
- The theme is weird xD (mime with zombies) and not very minimalistic :P